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LegoGameState::SwitchArea (#590)
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@@ -51,6 +51,8 @@ public:
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double Render(double p_und);
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int SetFrustrum(float p_fov, float p_front, float p_back);
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Tgl::Renderer* GetRenderer();
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Tgl::Group* GetScene();
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Lego3DView* GetLego3DView();
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