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Implement/Match LegoPathActor ctor (#772)
* Implement/Match LegoPathActor ctor * style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -8,6 +8,13 @@
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class LegoPathController;
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struct LegoActorStruct {
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LegoActorStruct();
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~LegoActorStruct();
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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};
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154
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class LegoPathActor : public LegoActor {
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@@ -101,16 +108,15 @@ protected:
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MxFloat m_actorTime; // 0x80
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MxFloat m_lastTime; // 0x84
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LegoPathBoundary* m_boundary; // 0x88
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undefined m_unk0x8c[0x14]; // 0x8c
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MxFloat m_unk0xa0; // 0xa0
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undefined m_unk0xa4[0x38]; // 0xa4
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LegoActorStruct m_unk0x8c; // 0x8c
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MxU32 m_state; // 0xdc
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Edge* m_destEdge; // 0xe0
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undefined4 m_unk0xe4; // 0xe4
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undefined2 m_unk0xe8; // 0xe8
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undefined m_unk0xe8; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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MxMatrix m_unk0xec; // 0xec
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undefined4 m_unk0x134; // 0x134
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undefined* m_unk0x134; // 0x134
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LegoPathController* m_controller; // 0x138
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MxFloat m_unk0x13c; // 0x13c
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MxFloat m_unk0x140; // 0x140
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