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Fix LegoTreeNode* construction (#1530)
* Fix LegoTreeNode* construction * Fix
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@@ -431,7 +431,7 @@ void LegoCarBuildAnimPresenter::FUN_10079160()
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destData->SetName(data2->GetName());
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destNode->SetNumChildren(1);
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children = new LegoTreeNode*;
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children = new LegoTreeNode*[1];
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assert(children);
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*children = FindNodeByName(m_anim->GetRoot(), "PLATFORM");
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