mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
Name locations after exiting buildings/vehicles (#1564)
* Hospital * Infocenter * Garage * Police * Jetski Build * Racecar Build * Any vehicle
This commit is contained in:
@@ -148,7 +148,7 @@ void IslePathActor::Exit()
|
||||
}
|
||||
|
||||
m_previousActor->SetActorState(c_initial);
|
||||
GameState()->m_currentArea = LegoGameState::Area::e_unk66;
|
||||
GameState()->m_currentArea = LegoGameState::Area::e_vehicleExited;
|
||||
}
|
||||
|
||||
FUN_1001b660();
|
||||
@@ -199,7 +199,7 @@ void IslePathActor::RegisterSpawnLocations()
|
||||
JukeboxScript::c_Quiet_Audio
|
||||
);
|
||||
g_spawnLocations[3] = SpawnLocation(
|
||||
LegoGameState::e_unk4,
|
||||
LegoGameState::e_infocenterExited,
|
||||
g_isleScript,
|
||||
0,
|
||||
"int46",
|
||||
@@ -223,7 +223,7 @@ void IslePathActor::RegisterSpawnLocations()
|
||||
JukeboxScript::c_Beach_Music
|
||||
);
|
||||
g_spawnLocations[5] = SpawnLocation(
|
||||
LegoGameState::e_unk17,
|
||||
LegoGameState::e_jetskibuildExited,
|
||||
g_isleScript,
|
||||
0,
|
||||
"EDG00_46",
|
||||
@@ -259,7 +259,7 @@ void IslePathActor::RegisterSpawnLocations()
|
||||
JukeboxScript::c_CentralNorthRoad_Music
|
||||
);
|
||||
g_spawnLocations[8] = SpawnLocation(
|
||||
LegoGameState::e_unk20,
|
||||
LegoGameState::e_racecarbuildExited,
|
||||
g_isleScript,
|
||||
0,
|
||||
"INT16",
|
||||
@@ -295,7 +295,7 @@ void IslePathActor::RegisterSpawnLocations()
|
||||
JukeboxScript::c_GarageArea_Music
|
||||
);
|
||||
g_spawnLocations[11] = SpawnLocation(
|
||||
LegoGameState::e_unk28,
|
||||
LegoGameState::e_garageExited,
|
||||
g_isleScript,
|
||||
0,
|
||||
"INT24",
|
||||
@@ -319,7 +319,7 @@ void IslePathActor::RegisterSpawnLocations()
|
||||
JukeboxScript::c_Hospital_Music
|
||||
);
|
||||
g_spawnLocations[13] = SpawnLocation(
|
||||
LegoGameState::e_unk31,
|
||||
LegoGameState::e_hospitalExited,
|
||||
g_isleScript,
|
||||
0,
|
||||
"EDG02_28",
|
||||
@@ -343,7 +343,7 @@ void IslePathActor::RegisterSpawnLocations()
|
||||
JukeboxScript::c_PoliceStation_Music
|
||||
);
|
||||
g_spawnLocations[15] = SpawnLocation(
|
||||
LegoGameState::e_unk33,
|
||||
LegoGameState::e_policeExited,
|
||||
g_isleScript,
|
||||
0,
|
||||
"EDG02_64",
|
||||
|
Reference in New Issue
Block a user