Name locations after exiting buildings/vehicles (#1564)

* Hospital
* Infocenter
* Garage
* Police
* Jetski Build
* Racecar Build
* Any vehicle
This commit is contained in:
Fabian Neundorf
2025-06-15 19:31:19 +02:00
committed by GitHub
parent aeac9f787e
commit 16ccb0e06e
16 changed files with 53 additions and 53 deletions

View File

@@ -148,7 +148,7 @@ void IslePathActor::Exit()
}
m_previousActor->SetActorState(c_initial);
GameState()->m_currentArea = LegoGameState::Area::e_unk66;
GameState()->m_currentArea = LegoGameState::Area::e_vehicleExited;
}
FUN_1001b660();
@@ -199,7 +199,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_Quiet_Audio
);
g_spawnLocations[3] = SpawnLocation(
LegoGameState::e_unk4,
LegoGameState::e_infocenterExited,
g_isleScript,
0,
"int46",
@@ -223,7 +223,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_Beach_Music
);
g_spawnLocations[5] = SpawnLocation(
LegoGameState::e_unk17,
LegoGameState::e_jetskibuildExited,
g_isleScript,
0,
"EDG00_46",
@@ -259,7 +259,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_CentralNorthRoad_Music
);
g_spawnLocations[8] = SpawnLocation(
LegoGameState::e_unk20,
LegoGameState::e_racecarbuildExited,
g_isleScript,
0,
"INT16",
@@ -295,7 +295,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_GarageArea_Music
);
g_spawnLocations[11] = SpawnLocation(
LegoGameState::e_unk28,
LegoGameState::e_garageExited,
g_isleScript,
0,
"INT24",
@@ -319,7 +319,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_Hospital_Music
);
g_spawnLocations[13] = SpawnLocation(
LegoGameState::e_unk31,
LegoGameState::e_hospitalExited,
g_isleScript,
0,
"EDG02_28",
@@ -343,7 +343,7 @@ void IslePathActor::RegisterSpawnLocations()
JukeboxScript::c_PoliceStation_Music
);
g_spawnLocations[15] = SpawnLocation(
LegoGameState::e_unk33,
LegoGameState::e_policeExited,
g_isleScript,
0,
"EDG02_64",