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Name locations after exiting buildings/vehicles (#1564)
* Hospital * Infocenter * Garage * Police * Jetski Build * Racecar Build * Any vehicle
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@@ -143,7 +143,7 @@ MxLong Jetski::HandleControl(LegoControlManagerNotificationParam& p_param)
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Exit();
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((IslePathActor*) UserActor())
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->SpawnPlayer(LegoGameState::e_jetraceExterior, TRUE, c_spawnBit1 | c_playMusic | c_spawnBit3);
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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return 1;
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case IsleScript::c_JetskiInfo_Ctl:
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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