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https://github.com/isledecomp/isle.git
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Name locations after exiting buildings/vehicles (#1564)
* Hospital * Infocenter * Garage * Police * Jetski Build * Racecar Build * Any vehicle
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@@ -868,17 +868,17 @@ void LegoGameState::SwitchArea(Area p_area)
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, InfodoorScript::c__StartUp, NULL);
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break;
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case e_unk4:
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case e_infocenterExited:
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case e_jetrace2:
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case e_jetraceExterior:
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case e_unk17:
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case e_jetskibuildExited:
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case e_carraceExterior:
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case e_unk20:
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case e_racecarbuildExited:
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case e_unk21:
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case e_pizzeriaExterior:
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case e_garageExterior:
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case e_hospitalExterior:
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case e_unk31:
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case e_hospitalExited:
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case e_policeExterior:
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case e_bike:
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case e_dunecar:
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@@ -886,7 +886,7 @@ void LegoGameState::SwitchArea(Area p_area)
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case e_copter:
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case e_skateboard:
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case e_jetski:
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case e_unk66:
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case e_vehicleExited:
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LoadIsle();
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break;
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case e_elevbott:
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@@ -948,7 +948,7 @@ void LegoGameState::SwitchArea(Area p_area)
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
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break;
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case e_unk28: {
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case e_garageExited: {
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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LoadIsle();
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@@ -973,7 +973,7 @@ void LegoGameState::SwitchArea(Area p_area)
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VideoManager()->SetUnk0x554(TRUE);
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InvokeAction(Extra::ActionType::e_opendisk, *g_hospitalScript, HospitalScript::c__StartUp, NULL);
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break;
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case e_unk33:
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case e_policeExited:
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LoadIsle();
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SetCameraControllerFromIsle();
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UserActor()->ResetWorldTransform(TRUE);
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