Name locations after exiting buildings/vehicles (#1564)

* Hospital
* Infocenter
* Garage
* Police
* Jetski Build
* Racecar Build
* Any vehicle
This commit is contained in:
Fabian Neundorf
2025-06-15 19:31:19 +02:00
committed by GitHub
parent aeac9f787e
commit 16ccb0e06e
16 changed files with 53 additions and 53 deletions

View File

@@ -369,7 +369,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
case HospitalState::e_exitToFront:
if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_destLocation = LegoGameState::e_unk31;
m_destLocation = LegoGameState::e_hospitalExited;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
@@ -421,7 +421,7 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
act1State->m_unk0x018 = 9;
m_destLocation = LegoGameState::e_unk31;
m_destLocation = LegoGameState::e_hospitalExited;
DeleteObjects(
&m_atomId,
HospitalScript::c_hho002cl_RunAnim,
@@ -590,7 +590,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
else if (m_unk0x128 == 0) {
m_unk0x128 = 1;
m_hospitalState->m_state = HospitalState::e_exitImmediately;
m_destLocation = LegoGameState::e_unk31;
m_destLocation = LegoGameState::e_hospitalExited;
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);