mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 00:14:22 +00:00
Name locations after exiting buildings/vehicles (#1564)
* Hospital * Infocenter * Garage * Police * Jetski Build * Racecar Build * Any vehicle
This commit is contained in:
@@ -67,7 +67,7 @@ public:
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e_isle,
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e_isle,
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e_infomain,
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e_infomain,
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e_infodoor,
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e_infodoor,
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e_unk4,
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e_infocenterExited,
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e_elevbott,
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e_elevbott,
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e_elevride,
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e_elevride,
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e_elevride2,
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e_elevride2,
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@@ -80,10 +80,10 @@ public:
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e_jetrace,
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e_jetrace,
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e_jetrace2,
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e_jetrace2,
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e_jetraceExterior,
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e_jetraceExterior,
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e_unk17,
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e_jetskibuildExited,
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e_carrace,
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e_carrace,
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e_carraceExterior,
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e_carraceExterior,
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e_unk20,
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e_racecarbuildExited,
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e_unk21,
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e_unk21,
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e_pizzeriaExterior,
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e_pizzeriaExterior,
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e_unk23,
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e_unk23,
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@@ -91,12 +91,12 @@ public:
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e_garageExterior,
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e_garageExterior,
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e_garage,
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e_garage,
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e_garadoor,
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e_garadoor,
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e_unk28,
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e_garageExited,
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e_hospitalExterior,
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e_hospitalExterior,
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e_hospital,
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e_hospital,
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e_unk31,
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e_hospitalExited,
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e_policeExterior,
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e_policeExterior,
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e_unk33,
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e_policeExited,
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e_police,
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e_police,
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e_polidoor,
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e_polidoor,
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e_copterbuild,
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e_copterbuild,
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@@ -129,7 +129,7 @@ public:
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e_towtrack,
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e_towtrack,
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e_jetski,
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e_jetski,
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e_unk66 = 66
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e_vehicleExited = 66
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};
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};
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// SIZE 0x0e
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// SIZE 0x0e
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@@ -221,7 +221,7 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
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else if (objectId == IsleScript::c_hps117bd_RunAnim) {
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else if (objectId == IsleScript::c_hps117bd_RunAnim) {
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CurrentWorld()->PlaceActor(UserActor());
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CurrentWorld()->PlaceActor(UserActor());
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HandleClick();
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HandleClick();
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SpawnPlayer(LegoGameState::e_unk33, TRUE, 0);
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SpawnPlayer(LegoGameState::e_policeExited, TRUE, 0);
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m_unk0x172 = 0;
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m_unk0x172 = 0;
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TickleManager()->RegisterClient(this, 40000);
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TickleManager()->RegisterClient(this, 40000);
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@@ -388,7 +388,7 @@ MxLong Ambulance::HandleClick()
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ControlManager()->Register(this);
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ControlManager()->Register(this);
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if (m_state->m_unk0x08 == 1) {
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if (m_state->m_unk0x08 == 1) {
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SpawnPlayer(LegoGameState::e_unk31, TRUE, 0);
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SpawnPlayer(LegoGameState::e_hospitalExited, TRUE, 0);
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m_state->m_startTime = Timer()->GetTime();
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m_state->m_startTime = Timer()->GetTime();
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
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InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
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}
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}
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@@ -441,14 +441,14 @@ MxLong Ambulance::HandleControl(LegoControlManagerNotificationParam& p_param)
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switch (p_param.m_clickedObjectId) {
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switch (p_param.m_clickedObjectId) {
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case IsleScript::c_AmbulanceArms_Ctl:
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case IsleScript::c_AmbulanceArms_Ctl:
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Exit();
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
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result = 1;
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break;
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break;
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case IsleScript::c_AmbulanceInfo_Ctl:
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case IsleScript::c_AmbulanceInfo_Ctl:
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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Exit();
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
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result = 1;
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break;
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break;
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case IsleScript::c_AmbulanceHorn_Ctl:
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case IsleScript::c_AmbulanceHorn_Ctl:
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@@ -85,7 +85,7 @@ MxLong Bike::HandleControl(LegoControlManagerNotificationParam& p_param)
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switch (p_param.m_clickedObjectId) {
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switch (p_param.m_clickedObjectId) {
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case IsleScript::c_BikeArms_Ctl:
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case IsleScript::c_BikeArms_Ctl:
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Exit();
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
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result = 1;
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break;
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break;
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case IsleScript::c_BikeInfo_Ctl:
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case IsleScript::c_BikeInfo_Ctl:
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@@ -125,7 +125,7 @@ MxLong DuneBuggy::HandleControl(LegoControlManagerNotificationParam& p_param)
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switch (p_param.m_clickedObjectId) {
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switch (p_param.m_clickedObjectId) {
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case IsleScript::c_DuneCarArms_Ctl:
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case IsleScript::c_DuneCarArms_Ctl:
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Exit();
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
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result = 1;
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break;
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break;
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case IsleScript::c_DuneCarInfo_Ctl:
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case IsleScript::c_DuneCarInfo_Ctl:
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@@ -203,7 +203,7 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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}
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}
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Exit();
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
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result = 1;
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break;
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break;
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case IsleScript::c_Helicopter_TakeOff_Ctl: {
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case IsleScript::c_Helicopter_TakeOff_Ctl: {
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@@ -148,7 +148,7 @@ void IslePathActor::Exit()
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}
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}
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m_previousActor->SetActorState(c_initial);
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m_previousActor->SetActorState(c_initial);
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GameState()->m_currentArea = LegoGameState::Area::e_unk66;
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GameState()->m_currentArea = LegoGameState::Area::e_vehicleExited;
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}
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}
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FUN_1001b660();
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FUN_1001b660();
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@@ -199,7 +199,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_Quiet_Audio
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JukeboxScript::c_Quiet_Audio
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);
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);
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g_spawnLocations[3] = SpawnLocation(
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g_spawnLocations[3] = SpawnLocation(
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LegoGameState::e_unk4,
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LegoGameState::e_infocenterExited,
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g_isleScript,
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g_isleScript,
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0,
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0,
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"int46",
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"int46",
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@@ -223,7 +223,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_Beach_Music
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JukeboxScript::c_Beach_Music
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);
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);
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g_spawnLocations[5] = SpawnLocation(
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g_spawnLocations[5] = SpawnLocation(
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LegoGameState::e_unk17,
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LegoGameState::e_jetskibuildExited,
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g_isleScript,
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g_isleScript,
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0,
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0,
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"EDG00_46",
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"EDG00_46",
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@@ -259,7 +259,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_CentralNorthRoad_Music
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JukeboxScript::c_CentralNorthRoad_Music
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);
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);
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g_spawnLocations[8] = SpawnLocation(
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g_spawnLocations[8] = SpawnLocation(
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LegoGameState::e_unk20,
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LegoGameState::e_racecarbuildExited,
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g_isleScript,
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g_isleScript,
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0,
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0,
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"INT16",
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"INT16",
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@@ -295,7 +295,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_GarageArea_Music
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JukeboxScript::c_GarageArea_Music
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);
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);
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g_spawnLocations[11] = SpawnLocation(
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g_spawnLocations[11] = SpawnLocation(
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LegoGameState::e_unk28,
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LegoGameState::e_garageExited,
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g_isleScript,
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g_isleScript,
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0,
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0,
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"INT24",
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"INT24",
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@@ -319,7 +319,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_Hospital_Music
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JukeboxScript::c_Hospital_Music
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);
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);
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g_spawnLocations[13] = SpawnLocation(
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g_spawnLocations[13] = SpawnLocation(
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LegoGameState::e_unk31,
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LegoGameState::e_hospitalExited,
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g_isleScript,
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g_isleScript,
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0,
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0,
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"EDG02_28",
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"EDG02_28",
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@@ -343,7 +343,7 @@ void IslePathActor::RegisterSpawnLocations()
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JukeboxScript::c_PoliceStation_Music
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JukeboxScript::c_PoliceStation_Music
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);
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);
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g_spawnLocations[15] = SpawnLocation(
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g_spawnLocations[15] = SpawnLocation(
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LegoGameState::e_unk33,
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LegoGameState::e_policeExited,
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g_isleScript,
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g_isleScript,
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0,
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0,
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"EDG02_64",
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"EDG02_64",
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@@ -143,7 +143,7 @@ MxLong Jetski::HandleControl(LegoControlManagerNotificationParam& p_param)
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Exit();
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Exit();
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((IslePathActor*) UserActor())
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((IslePathActor*) UserActor())
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->SpawnPlayer(LegoGameState::e_jetraceExterior, TRUE, c_spawnBit1 | c_playMusic | c_spawnBit3);
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->SpawnPlayer(LegoGameState::e_jetraceExterior, TRUE, c_spawnBit1 | c_playMusic | c_spawnBit3);
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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return 1;
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return 1;
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case IsleScript::c_JetskiInfo_Ctl:
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case IsleScript::c_JetskiInfo_Ctl:
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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@@ -119,7 +119,7 @@ MxLong Motocycle::HandleControl(LegoControlManagerNotificationParam& p_param)
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switch (p_param.m_clickedObjectId) {
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switch (p_param.m_clickedObjectId) {
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case IsleScript::c_MotoBikeArms_Ctl:
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case IsleScript::c_MotoBikeArms_Ctl:
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Exit();
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
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result = 1;
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break;
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break;
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case IsleScript::c_MotoBikeInfo_Ctl:
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case IsleScript::c_MotoBikeInfo_Ctl:
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@@ -112,7 +112,7 @@ MxLong SkateBoard::HandleControl(LegoControlManagerNotificationParam& p_param)
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if (p_param.m_unk0x28 == 1 && p_param.m_clickedObjectId == IsleScript::c_SkateArms_Ctl) {
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if (p_param.m_unk0x28 == 1 && p_param.m_clickedObjectId == IsleScript::c_SkateArms_Ctl) {
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Exit();
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Exit();
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GameState()->m_currentArea = LegoGameState::Area::e_unk66;
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GameState()->m_currentArea = LegoGameState::Area::e_vehicleExited;
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result = 1;
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result = 1;
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}
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}
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|
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@@ -435,7 +435,7 @@ MxLong TowTrack::HandleClick()
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FindROI("rcred")->SetVisibility(FALSE);
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FindROI("rcred")->SetVisibility(FALSE);
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}
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}
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else {
|
else {
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SpawnPlayer(LegoGameState::e_unk28, TRUE, 0);
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SpawnPlayer(LegoGameState::e_garageExited, TRUE, 0);
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m_lastAction = IsleScript::c_noneIsle;
|
m_lastAction = IsleScript::c_noneIsle;
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m_lastAnimation = IsleScript::c_noneIsle;
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m_lastAnimation = IsleScript::c_noneIsle;
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m_state->m_startTime = Timer()->GetTime();
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m_state->m_startTime = Timer()->GetTime();
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@@ -486,14 +486,14 @@ MxLong TowTrack::HandleControl(LegoControlManagerNotificationParam& p_param)
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switch (p_param.m_clickedObjectId) {
|
switch (p_param.m_clickedObjectId) {
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case IsleScript::c_TowTrackArms_Ctl:
|
case IsleScript::c_TowTrackArms_Ctl:
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Exit();
|
Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
|
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
|
result = 1;
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break;
|
break;
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case IsleScript::c_TowInfo_Ctl:
|
case IsleScript::c_TowInfo_Ctl:
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
|
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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Exit();
|
Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
|
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
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result = 1;
|
result = 1;
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break;
|
break;
|
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case IsleScript::c_TowHorn_Ctl:
|
case IsleScript::c_TowHorn_Ctl:
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|
@@ -784,11 +784,11 @@ void LegoCarBuild::FUN_100243a0()
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
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break;
|
break;
|
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case Jetski_Actor:
|
case Jetski_Actor:
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m_destLocation = LegoGameState::Area::e_unk17;
|
m_destLocation = LegoGameState::Area::e_jetskibuildExited;
|
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
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break;
|
break;
|
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case RaceCar_Actor:
|
case RaceCar_Actor:
|
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m_destLocation = LegoGameState::Area::e_unk20;
|
m_destLocation = LegoGameState::Area::e_racecarbuildExited;
|
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE);
|
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}
|
}
|
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}
|
}
|
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|
@@ -868,17 +868,17 @@ void LegoGameState::SwitchArea(Area p_area)
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VideoManager()->SetUnk0x554(TRUE);
|
VideoManager()->SetUnk0x554(TRUE);
|
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InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, InfodoorScript::c__StartUp, NULL);
|
InvokeAction(Extra::ActionType::e_opendisk, *g_infodoorScript, InfodoorScript::c__StartUp, NULL);
|
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break;
|
break;
|
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case e_unk4:
|
case e_infocenterExited:
|
||||||
case e_jetrace2:
|
case e_jetrace2:
|
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case e_jetraceExterior:
|
case e_jetraceExterior:
|
||||||
case e_unk17:
|
case e_jetskibuildExited:
|
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case e_carraceExterior:
|
case e_carraceExterior:
|
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case e_unk20:
|
case e_racecarbuildExited:
|
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case e_unk21:
|
case e_unk21:
|
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case e_pizzeriaExterior:
|
case e_pizzeriaExterior:
|
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case e_garageExterior:
|
case e_garageExterior:
|
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case e_hospitalExterior:
|
case e_hospitalExterior:
|
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case e_unk31:
|
case e_hospitalExited:
|
||||||
case e_policeExterior:
|
case e_policeExterior:
|
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case e_bike:
|
case e_bike:
|
||||||
case e_dunecar:
|
case e_dunecar:
|
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@@ -886,7 +886,7 @@ void LegoGameState::SwitchArea(Area p_area)
|
|||||||
case e_copter:
|
case e_copter:
|
||||||
case e_skateboard:
|
case e_skateboard:
|
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case e_jetski:
|
case e_jetski:
|
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case e_unk66:
|
case e_vehicleExited:
|
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LoadIsle();
|
LoadIsle();
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break;
|
break;
|
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case e_elevbott:
|
case e_elevbott:
|
||||||
@@ -948,7 +948,7 @@ void LegoGameState::SwitchArea(Area p_area)
|
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
|
VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
|
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
|
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
|
||||||
break;
|
break;
|
||||||
case e_unk28: {
|
case e_garageExited: {
|
||||||
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
|
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LoadIsle();
|
LoadIsle();
|
||||||
|
|
||||||
@@ -973,7 +973,7 @@ void LegoGameState::SwitchArea(Area p_area)
|
|||||||
VideoManager()->SetUnk0x554(TRUE);
|
VideoManager()->SetUnk0x554(TRUE);
|
||||||
InvokeAction(Extra::ActionType::e_opendisk, *g_hospitalScript, HospitalScript::c__StartUp, NULL);
|
InvokeAction(Extra::ActionType::e_opendisk, *g_hospitalScript, HospitalScript::c__StartUp, NULL);
|
||||||
break;
|
break;
|
||||||
case e_unk33:
|
case e_policeExited:
|
||||||
LoadIsle();
|
LoadIsle();
|
||||||
SetCameraControllerFromIsle();
|
SetCameraControllerFromIsle();
|
||||||
UserActor()->ResetWorldTransform(TRUE);
|
UserActor()->ResetWorldTransform(TRUE);
|
||||||
|
@@ -329,7 +329,7 @@ MxLong GasStation::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||||||
case GasStationState::e_afterAcceptingQuest:
|
case GasStationState::e_afterAcceptingQuest:
|
||||||
m_state->m_state = GasStationState::e_beforeExitingForQuest;
|
m_state->m_state = GasStationState::e_beforeExitingForQuest;
|
||||||
((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 7;
|
((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 7;
|
||||||
m_destLocation = LegoGameState::e_unk28;
|
m_destLocation = LegoGameState::e_garageExited;
|
||||||
m_radio.Stop();
|
m_radio.Stop();
|
||||||
BackgroundAudioManager()->Stop();
|
BackgroundAudioManager()->Stop();
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
|
@@ -369,7 +369,7 @@ MxLong Hospital::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||||||
case HospitalState::e_exitToFront:
|
case HospitalState::e_exitToFront:
|
||||||
if (m_unk0x128 == 0) {
|
if (m_unk0x128 == 0) {
|
||||||
m_unk0x128 = 1;
|
m_unk0x128 = 1;
|
||||||
m_destLocation = LegoGameState::e_unk31;
|
m_destLocation = LegoGameState::e_hospitalExited;
|
||||||
|
|
||||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
@@ -421,7 +421,7 @@ MxLong Hospital::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
|
|||||||
|
|
||||||
act1State->m_unk0x018 = 9;
|
act1State->m_unk0x018 = 9;
|
||||||
|
|
||||||
m_destLocation = LegoGameState::e_unk31;
|
m_destLocation = LegoGameState::e_hospitalExited;
|
||||||
DeleteObjects(
|
DeleteObjects(
|
||||||
&m_atomId,
|
&m_atomId,
|
||||||
HospitalScript::c_hho002cl_RunAnim,
|
HospitalScript::c_hho002cl_RunAnim,
|
||||||
@@ -590,7 +590,7 @@ MxBool Hospital::HandleControl(LegoControlManagerNotificationParam& p_param)
|
|||||||
else if (m_unk0x128 == 0) {
|
else if (m_unk0x128 == 0) {
|
||||||
m_unk0x128 = 1;
|
m_unk0x128 = 1;
|
||||||
m_hospitalState->m_state = HospitalState::e_exitImmediately;
|
m_hospitalState->m_state = HospitalState::e_exitImmediately;
|
||||||
m_destLocation = LegoGameState::e_unk31;
|
m_destLocation = LegoGameState::e_hospitalExited;
|
||||||
|
|
||||||
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
DeleteObjects(&m_atomId, HospitalScript::c_hho002cl_RunAnim, HospitalScript::c_hho006cl_RunAnim);
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
|
@@ -119,7 +119,7 @@ MxLong InfocenterDoor::HandleControl(LegoControlManagerNotificationParam& p_para
|
|||||||
if (GameState()->GetActorId() != LegoActor::c_none) {
|
if (GameState()->GetActorId() != LegoActor::c_none) {
|
||||||
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
|
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
|
||||||
if (state->HasRegistered()) {
|
if (state->HasRegistered()) {
|
||||||
m_destLocation = LegoGameState::e_unk4;
|
m_destLocation = LegoGameState::e_infocenterExited;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
MxDSAction action;
|
MxDSAction action;
|
||||||
|
@@ -430,7 +430,7 @@ MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param)
|
|||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
break;
|
break;
|
||||||
case IsleScript::c_PoliDoor_Door_Ctl:
|
case IsleScript::c_PoliDoor_Door_Ctl:
|
||||||
m_destLocation = LegoGameState::e_unk33;
|
m_destLocation = LegoGameState::e_policeExited;
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
break;
|
break;
|
||||||
case IsleScript::c_GaraDoor_LeftArrow_Ctl:
|
case IsleScript::c_GaraDoor_LeftArrow_Ctl:
|
||||||
@@ -440,7 +440,7 @@ MxLong Isle::HandleControl(LegoControlManagerNotificationParam& p_param)
|
|||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
break;
|
break;
|
||||||
case IsleScript::c_GaraDoor_Door_Ctl:
|
case IsleScript::c_GaraDoor_Door_Ctl:
|
||||||
m_destLocation = LegoGameState::e_unk28;
|
m_destLocation = LegoGameState::e_garageExited;
|
||||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -712,7 +712,7 @@ void Isle::Enable(MxBool p_enable)
|
|||||||
if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
|
if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
|
||||||
AnimationManager()->FUN_10064740(NULL);
|
AnimationManager()->FUN_10064740(NULL);
|
||||||
}
|
}
|
||||||
else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
|
else if (GameState()->m_currentArea == LegoGameState::e_vehicleExited) {
|
||||||
Mx3DPointFloat position(UserActor()->GetROI()->GetWorldPosition());
|
Mx3DPointFloat position(UserActor()->GetROI()->GetWorldPosition());
|
||||||
|
|
||||||
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
|
Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
|
||||||
@@ -820,7 +820,7 @@ void Isle::Enable(MxBool p_enable)
|
|||||||
TRUE,
|
TRUE,
|
||||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||||
);
|
);
|
||||||
GameState()->m_currentArea = LegoGameState::e_unk66;
|
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
|
||||||
EnableAnimations(TRUE);
|
EnableAnimations(TRUE);
|
||||||
m_jukebox->StartAction();
|
m_jukebox->StartAction();
|
||||||
break;
|
break;
|
||||||
@@ -863,21 +863,21 @@ void Isle::FUN_10032620()
|
|||||||
VideoManager()->Get3DManager()->SetFrustrum(90.0, 0.1, 250.0);
|
VideoManager()->Get3DManager()->SetFrustrum(90.0, 0.1, 250.0);
|
||||||
|
|
||||||
switch (GameState()->m_currentArea) {
|
switch (GameState()->m_currentArea) {
|
||||||
case LegoGameState::e_unk66: {
|
case LegoGameState::e_vehicleExited: {
|
||||||
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
|
MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
|
||||||
LegoPathBoundary* boundary = UserActor()->GetBoundary();
|
LegoPathBoundary* boundary = UserActor()->GetBoundary();
|
||||||
((IslePathActor*) UserActor())->VTable0xec(mat, boundary, TRUE);
|
((IslePathActor*) UserActor())->VTable0xec(mat, boundary, TRUE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case LegoGameState::e_unk4:
|
case LegoGameState::e_infocenterExited:
|
||||||
case LegoGameState::e_jetraceExterior:
|
case LegoGameState::e_jetraceExterior:
|
||||||
case LegoGameState::e_unk17:
|
case LegoGameState::e_jetskibuildExited:
|
||||||
case LegoGameState::e_carraceExterior:
|
case LegoGameState::e_carraceExterior:
|
||||||
case LegoGameState::e_unk20:
|
case LegoGameState::e_racecarbuildExited:
|
||||||
case LegoGameState::e_pizzeriaExterior:
|
case LegoGameState::e_pizzeriaExterior:
|
||||||
case LegoGameState::e_garageExterior:
|
case LegoGameState::e_garageExterior:
|
||||||
case LegoGameState::e_hospitalExterior:
|
case LegoGameState::e_hospitalExterior:
|
||||||
case LegoGameState::e_unk31:
|
case LegoGameState::e_hospitalExited:
|
||||||
case LegoGameState::e_policeExterior:
|
case LegoGameState::e_policeExterior:
|
||||||
((IslePathActor*) UserActor())
|
((IslePathActor*) UserActor())
|
||||||
->SpawnPlayer(
|
->SpawnPlayer(
|
||||||
@@ -885,7 +885,7 @@ void Isle::FUN_10032620()
|
|||||||
TRUE,
|
TRUE,
|
||||||
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
|
||||||
);
|
);
|
||||||
GameState()->m_currentArea = LegoGameState::e_unk66;
|
GameState()->m_currentArea = LegoGameState::e_vehicleExited;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -955,7 +955,7 @@ MxLong Isle::HandleTransitionEnd()
|
|||||||
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
|
VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
|
||||||
FUN_10032d30(IsleScript::c_GaraDoor_Background_Bitmap, JukeboxScript::c_JBMusic2, "LCAMZG1,90", FALSE);
|
FUN_10032d30(IsleScript::c_GaraDoor_Background_Bitmap, JukeboxScript::c_JBMusic2, "LCAMZG1,90", FALSE);
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_unk28:
|
case LegoGameState::e_garageExited:
|
||||||
GameState()->SwitchArea(m_destLocation);
|
GameState()->SwitchArea(m_destLocation);
|
||||||
GameState()->StopArea(LegoGameState::e_previousArea);
|
GameState()->StopArea(LegoGameState::e_previousArea);
|
||||||
m_destLocation = LegoGameState::e_undefined;
|
m_destLocation = LegoGameState::e_undefined;
|
||||||
@@ -965,7 +965,7 @@ MxLong Isle::HandleTransitionEnd()
|
|||||||
SetAppCursor(e_cursorArrow);
|
SetAppCursor(e_cursorArrow);
|
||||||
SetIsWorldActive(TRUE);
|
SetIsWorldActive(TRUE);
|
||||||
break;
|
break;
|
||||||
case LegoGameState::e_unk33:
|
case LegoGameState::e_policeExited:
|
||||||
GameState()->SwitchArea(m_destLocation);
|
GameState()->SwitchArea(m_destLocation);
|
||||||
GameState()->StopArea(LegoGameState::e_previousArea);
|
GameState()->StopArea(LegoGameState::e_previousArea);
|
||||||
m_destLocation = LegoGameState::e_undefined;
|
m_destLocation = LegoGameState::e_undefined;
|
||||||
|
Reference in New Issue
Block a user