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Implement/match LegoAnimationManager::FUN_10062710 (#897)
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@@ -16,6 +16,8 @@ class MxVariable;
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class MxVariableTable;
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class MxString;
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extern const char* g_actorNames[7];
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// SIZE 0x08
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struct ColorStringStruct {
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const char* m_targetName; // 0x00
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@@ -164,6 +166,10 @@ public:
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void Init();
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inline MxU8 GetActorId() { return m_actorId; }
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// FUNCTION: BETA10 0x1004a2d0
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inline const char* GetActorName() { return g_actorNames[GetActorId()]; }
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inline Act GetCurrentAct() { return m_currentAct; }
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inline Act GetLoadedAct() { return m_loadedAct; }
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inline Area GetCurrentArea() { return m_currentArea; }
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