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LegoGameState destructor and related (#259)
* LegoGameState destructor and related * MxTypes, naming convention, and using a fraction * use m_ prefix in struct
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@@ -40,6 +40,7 @@ public:
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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void SetROIHandlerFunction();
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private:
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char* m_savePath; // 0x0
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@@ -58,4 +59,6 @@ private:
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undefined4 m_unk42c;
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};
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MxBool ROIHandlerFunction(char* p_0, char* p_output, MxU32 p_copyLen);
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#endif // LEGOGAMESTATE_H
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