LegoGameState destructor and related (#259)

* LegoGameState destructor and related

* MxTypes, naming convention, and using a fraction

* use m_ prefix in struct
This commit is contained in:
MS
2023-11-01 11:12:03 -04:00
committed by GitHub
parent 9ac9fe2761
commit 176bd1d8fd
4 changed files with 151 additions and 12 deletions

View File

@@ -40,6 +40,7 @@ public:
private:
void RegisterState(LegoState* p_state);
MxResult WriteEndOfVariables(LegoStream* p_stream);
void SetROIHandlerFunction();
private:
char* m_savePath; // 0x0
@@ -58,4 +59,6 @@ private:
undefined4 m_unk42c;
};
MxBool ROIHandlerFunction(char* p_0, char* p_output, MxU32 p_copyLen);
#endif // LEGOGAMESTATE_H