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Define LegoEntity::Type enum (#854)
* Define LegoEntity::Type enum * Use enum constant
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@@ -127,7 +127,7 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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for (MxU32 i = 1; i <= _countof(g_actorNames) - 1; i++) {
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if (!strcmpi(name, g_actorNames[i])) {
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m_unk0x59 = 0;
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m_type = e_character;
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m_actorId = i;
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break;
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}
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