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Define LegoEntity::Type enum (#854)
* Define LegoEntity::Type enum * Use enum constant
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a9d67e4dd7
commit
180a1e6360
@@ -27,7 +27,7 @@ void LegoEntity::Init()
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m_flags = 0;
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m_actionType = Extra::ActionType::e_unknown;
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m_targetEntityId = -1;
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m_unk0x59 = 4;
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m_type = e_unk4;
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}
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// FUNCTION: LEGO1 0x10010650
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@@ -247,16 +247,16 @@ void LegoEntity::VTable0x34(MxBool p_und)
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MxU32 objectId = 0;
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const LegoChar* roiName = m_roi->GetName();
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switch (m_unk0x59) {
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case 0:
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switch (m_type) {
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case e_character:
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objectId = CharacterManager()->FUN_10085140(m_roi, p_und);
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break;
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case 1:
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case e_unk1:
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break;
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case 2:
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case e_plant:
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objectId = PlantManager()->FUN_10026ba0(this, p_und);
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break;
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case 3:
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case e_building:
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objectId = BuildingManager()->FUN_1002ff40(this, p_und);
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break;
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}
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@@ -280,14 +280,16 @@ void LegoEntity::VTable0x38()
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// FUNCTION: LEGO1 0x10011300
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void LegoEntity::VTable0x3c()
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{
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switch (m_unk0x59) {
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case 0:
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switch (m_type) {
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case e_character:
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CharacterManager()->SwitchHat(m_roi);
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break;
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case 2:
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case e_unk1:
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break;
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case e_plant:
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PlantManager()->FUN_100269e0(this);
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break;
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case 3:
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case e_building:
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BuildingManager()->FUN_1002fdb0(this);
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break;
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}
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@@ -321,9 +323,9 @@ void LegoEntity::VTable0x4c()
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}
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// FUNCTION: LEGO1 0x100114e0
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void LegoEntity::FUN_100114e0(MxU8 p_unk0x59)
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void LegoEntity::SetType(MxU8 p_type)
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{
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m_unk0x59 = p_unk0x59;
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m_type = p_type;
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}
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// FUNCTION: LEGO1 0x100114f0
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@@ -359,17 +361,17 @@ MxLong LegoEntity::Notify(MxParam& p_param)
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VTable0x4c();
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break;
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case 6:
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switch (m_unk0x59) {
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case 0:
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case 1:
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switch (m_type) {
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case e_character:
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case e_unk1:
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break;
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case 2:
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case e_plant:
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PlantManager()->FUN_10026c50(this);
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break;
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case 3:
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case e_building:
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BuildingManager()->FUN_10030000(this);
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break;
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case 4:
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case e_unk4:
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break;
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}
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}
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