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Match LegoGameState::Load
(#1239)
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90c687bde0
commit
18fc084a3f
@@ -336,7 +336,7 @@ MxResult LegoGameState::Load(MxULong p_slot)
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}
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MxU32 version, status;
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MxS16 count, area, act;
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MxS16 count, actArea;
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const char* lightPosition;
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Read(&fileStorage, &version);
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@@ -348,8 +348,8 @@ MxResult LegoGameState::Load(MxULong p_slot)
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Read(&fileStorage, &m_unk0x24);
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Read(&fileStorage, &act);
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SetCurrentAct((Act) act);
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Read(&fileStorage, &actArea);
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SetCurrentAct((Act) actArea);
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Read(&fileStorage, &m_actorId);
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if (m_actorId) {
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@@ -406,13 +406,13 @@ MxResult LegoGameState::Load(MxULong p_slot)
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}
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}
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Read(&fileStorage, &area);
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Read(&fileStorage, &actArea);
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if (m_currentAct == 0) {
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m_unk0x42c = e_undefined;
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}
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else {
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m_unk0x42c = (Area) area;
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m_unk0x42c = (Area) actArea;
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}
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result = SUCCESS;
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