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Bootstrap LegoPlantManager, add plants data (#1038)
* Bootstrap LegoPlantManager, add plants data * Naming * Move * Fix
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@@ -22,12 +22,12 @@ struct LegoBuildingInfo {
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};
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LegoEntity* m_entity; // 0x00
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const char* m_hausName; // 0x04
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const char* m_variant; // 0x04
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MxU32 m_sound; // 0x08
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MxU32 m_move; // 0x0c
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MxU8 m_mood; // 0x10
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MxS8 m_unk0x11; // 0x11
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MxS8 m_initialUnk0x11; // 0x12 = initial value loaded to m_unk0x11
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MxS8 m_initialUnk0x11; // 0x12 - initial value loaded to m_unk0x11
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MxU8 m_flags; // 0x13
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float m_unk0x014; // 0x14
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const char* m_unk0x18; // 0x18
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