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Bootstrap LegoPlantManager, add plants data (#1038)
* Bootstrap LegoPlantManager, add plants data * Naming * Move * Fix
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@@ -5,6 +5,7 @@
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#include "mxcore.h"
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class LegoEntity;
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class LegoPathBoundary;
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class LegoROI;
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class LegoStorage;
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@@ -27,7 +28,7 @@ public:
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void Init();
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Write(LegoStorage* p_storage);
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MxResult Write(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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MxBool SwitchColor(LegoEntity* p_entity);
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MxBool SwitchVariant(LegoEntity* p_entity);
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@@ -48,7 +49,11 @@ public:
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private:
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static char* g_customizeAnimFile;
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undefined m_unk0x08[0x24]; // 0x08
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undefined4 m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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undefined m_unk0x10[0x17]; // 0x10
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undefined m_unk0x24; // 0x24
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undefined4 m_unk0x28; // 0x28
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};
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#endif // LEGOPLANTMANAGER_H
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