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Start of helicopter Implementation (#239)
* Start of helicopter Implementation Mostly Matching, some issues with MxMatrix and/or MxVector4 * Fix some style issues * Fix some style issues
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@@ -1,7 +1,9 @@
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#ifndef HELICOPTER_H
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#define HELICOPTER_H
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#include "helicopterstate.h"
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#include "islepathactor.h"
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#include "mxmatrix.h"
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// VTABLE 0x100d40f8
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// SIZE 0x230
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@@ -9,7 +11,6 @@ class Helicopter : public IslePathActor
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{
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public:
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Helicopter();
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virtual ~Helicopter(); // vtable+0x0
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// OFFSET: LEGO1 0x10003070
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inline virtual const char *ClassName() const override // vtable+0x0c
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@@ -24,6 +25,24 @@ public:
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return !strcmp(name, Helicopter::ClassName()) || IslePathActor::IsA(name);
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}
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virtual MxResult InitFromMxDSObject(MxDSObject &p_dsObject) override; // vtable+0x18
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// OFFSET: LEGO1 0x10003210 TEMPLATE
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// Helicopter::`scalar deleting destructor'
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virtual ~Helicopter() override; // vtable+0x0
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protected:
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MxMatrixData m_unk160;
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MxMatrixData m_unk1a8;
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undefined4 m_unk1f0;
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MxVector4Data m_unk1f4;
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MxVector4Data m_unk20c;
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undefined4 m_unk224;
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HelicopterState *m_state;
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MxAtomId m_unk22c;
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private:
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void GetState();
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};
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#endif // HELICOPTER_H
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