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Start of helicopter Implementation (#239)
* Start of helicopter Implementation Mostly Matching, some issues with MxMatrix and/or MxVector4 * Fix some style issues * Fix some style issues
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@@ -11,7 +11,6 @@ class IslePathActor : public LegoPathActor
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{
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public:
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IslePathActor();
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~IslePathActor();
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// OFFSET: LEGO1 0x10002ea0
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inline virtual const char *ClassName() const override // vtable+0x0c
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@@ -26,8 +25,20 @@ public:
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return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
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}
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// OFFSET: LEGO1 0x10002ff0 TEMPLATE
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// IslePathActor::`scalar deleting destructor'
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inline virtual ~IslePathActor() override
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{
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IslePathActor::Destroy(TRUE);
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}
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virtual MxResult InitFromMxDSObject(MxDSObject &p_dsObject) override; // vtable+0x18
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inline void SetWorld(LegoWorld *p_world) { m_pLegoWorld = p_world; }
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inline LegoWorld *GetWorld() { return m_pLegoWorld; }
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private:
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LegoWorld* m_pLegoWorld; // 0x154
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LegoWorld *m_pLegoWorld; // 0x154
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MxFloat m_unk158;
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MxFloat m_unk15c;
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};
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