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https://github.com/isledecomp/isle.git
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Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -78,42 +78,6 @@ LegoGameState::~LegoGameState()
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delete[] m_savePath;
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}
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// OFFSET: LEGO1 0x10039c60 STUB
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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// Save path base
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if (m_savePath != NULL)
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strcpy(path, m_savePath);
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// Slot: "G0", "G1", ...
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strcat(path, "G");
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baseForSlot[0] += p_slotn;
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strcat(path, baseForSlot);
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// Extension: ".GS"
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strcat(path, g_fileExtensionGS);
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*p_outPath = MxString(path);
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}
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// OFFSET: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStream* p_stream)
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{
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MxU8 len = strlen(s_endOfVariables);
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if (p_stream->Write(&len, 1) == SUCCESS)
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return p_stream->Write(s_endOfVariables, len);
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return FAILURE;
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}
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// OFFSET: LEGO1 0x10039980
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MxResult LegoGameState::Save(MxULong p_slot)
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{
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@@ -152,22 +116,11 @@ MxResult LegoGameState::Save(MxULong p_slot)
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return result;
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}
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// OFFSET: LEGO1 0x1003a2e0 STUB
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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// OFFSET: LEGO1 0x10039c60 STUB
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MxResult LegoGameState::Load(MxULong)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003cdd0 STUB
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003cea0
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void LegoGameState::SetSomeEnumState(undefined4 p_state)
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{
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m_unk10 = p_state;
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return 0;
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}
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// OFFSET: LEGO1 0x10039f00
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@@ -184,6 +137,53 @@ void LegoGameState::SetSavePath(char* p_savePath)
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m_savePath = NULL;
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}
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// OFFSET: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStream* p_stream)
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{
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MxU8 len = strlen(s_endOfVariables);
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if (p_stream->Write(&len, 1) == SUCCESS)
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return p_stream->Write(s_endOfVariables, len);
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return FAILURE;
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}
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// OFFSET: LEGO1 0x1003a170
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void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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{
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char baseForSlot[2] = "0";
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char path[1024] = "";
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// Save path base
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if (m_savePath != NULL)
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strcpy(path, m_savePath);
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// Slot: "G0", "G1", ...
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strcat(path, "G");
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baseForSlot[0] += p_slotn;
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strcat(path, baseForSlot);
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// Extension: ".GS"
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strcat(path, g_fileExtensionGS);
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*p_outPath = MxString(path);
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}
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// OFFSET: LEGO1 0x1003a2e0 STUB
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003a720 STUB
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void LegoGameState::FUN_1003a720(MxU32 p_unk)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003b060 STUB
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void LegoGameState::HandleAction(MxU32 p_unk)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003bac0
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void LegoGameState::SetROIHandlerFunction()
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{
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@@ -255,14 +255,14 @@ void LegoGameState::RegisterState(LegoState* p_state)
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m_stateArray[targetIndex] = p_state;
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}
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// OFFSET: LEGO1 0x1003a720 STUB
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void LegoGameState::FUN_1003a720(MxU32 p_unk)
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// OFFSET: LEGO1 0x1003cdd0 STUB
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x1003b060 STUB
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void LegoGameState::HandleAction(MxU32 p_unk)
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// OFFSET: LEGO1 0x1003cea0
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void LegoGameState::SetSomeEnumState(undefined4 p_state)
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{
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// TODO
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m_unk10 = p_state;
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}
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