mirror of
https://github.com/isledecomp/isle.git
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Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -10,6 +10,28 @@ DECOMP_SIZE_ASSERT(MxBITMAPINFO, 0x428);
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// (1998) GLOBAL: LEGO1 0x10102184
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MxU16 g_bitmapSignature = TWOCC('B', 'M');
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// Bit mask trick to round up to the nearest multiple of four.
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// Pixel data may be stored with padding.
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// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
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inline MxLong AlignToFourByte(MxLong p_value)
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{
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return (p_value + 3) & -4;
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}
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// Same as the one from legoutil.h, but flipped the other way
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// TODO: While it's not outside the realm of possibility that they
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// reimplemented Abs for only this file, that seems odd, right?
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inline MxLong _Abs(MxLong p_value)
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{
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return p_value > 0 ? p_value : -p_value;
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}
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// OFFSET: LEGO1 0x1004e0d0
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int MxBitmap::vtable28(int)
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{
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return -1;
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}
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// OFFSET: LEGO1 0x100bc980
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MxBitmap::MxBitmap()
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{
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@@ -32,118 +54,6 @@ MxBitmap::~MxBitmap()
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delete m_palette;
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}
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// Bit mask trick to round up to the nearest multiple of four.
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// Pixel data may be stored with padding.
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// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
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inline MxLong AlignToFourByte(MxLong p_value)
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{
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return (p_value + 3) & -4;
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}
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// Same as the one from legoutil.h, but flipped the other way
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// TODO: While it's not outside the realm of possibility that they
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// reimplemented Abs for only this file, that seems odd, right?
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inline MxLong _Abs(MxLong p_value)
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{
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return p_value > 0 ? p_value : -p_value;
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}
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// OFFSET: LEGO1 0x100bcc40
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MxResult MxBitmap::ImportBitmap(MxBitmap* p_bitmap)
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{
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MxResult result = FAILURE;
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this->m_info = new MxBITMAPINFO;
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if (this->m_info) {
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MxLong height = _Abs(p_bitmap->m_bmiHeader->biHeight);
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this->m_data = new MxU8[AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height];
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if (this->m_data) {
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memcpy(this->m_info, p_bitmap->m_info, sizeof(*this->m_info));
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height = _Abs(p_bitmap->m_bmiHeader->biHeight);
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memcpy(this->m_data, p_bitmap->m_data, AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height);
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result = SUCCESS;
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this->m_bmiHeader = &this->m_info->bmiHeader;
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this->m_paletteData = this->m_info->bmiColors;
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}
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}
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if (result != SUCCESS) {
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if (this->m_info) {
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delete this->m_info;
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this->m_info = NULL;
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}
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if (this->m_data) {
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delete this->m_data;
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this->m_data = NULL;
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x100bcba0
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MxResult MxBitmap::ImportBitmapInfo(MxBITMAPINFO* p_info)
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{
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MxResult result = FAILURE;
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MxLong width = p_info->bmiHeader.biWidth;
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MxLong height = p_info->bmiHeader.biHeight;
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MxLong size = AlignToFourByte(width) * height;
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this->m_info = new MxBITMAPINFO;
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if (this->m_info) {
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this->m_data = new MxU8[size];
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if (this->m_data) {
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memcpy(this->m_info, p_info, sizeof(*this->m_info));
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this->m_bmiHeader = &this->m_info->bmiHeader;
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this->m_paletteData = this->m_info->bmiColors;
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result = SUCCESS;
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}
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}
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if (result != SUCCESS) {
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if (this->m_info) {
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delete this->m_info;
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this->m_info = NULL;
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}
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if (this->m_data) {
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delete this->m_data;
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this->m_data = NULL;
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x100bd450
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MxResult MxBitmap::ImportColorsToPalette(RGBQUAD* p_rgbquad, MxPalette* p_palette)
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{
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MxResult ret = FAILURE;
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PALETTEENTRY entries[256];
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if (p_palette) {
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if (p_palette->GetEntries(entries))
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return ret;
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}
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else {
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MxPalette local_pal;
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if (local_pal.GetEntries(entries))
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return ret;
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}
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for (MxS32 i = 0; i < 256; i++) {
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p_rgbquad[i].rgbRed = entries[i].peRed;
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p_rgbquad[i].rgbGreen = entries[i].peGreen;
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p_rgbquad[i].rgbBlue = entries[i].peBlue;
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p_rgbquad[i].rgbReserved = 0;
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}
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ret = SUCCESS;
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return ret;
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}
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// OFFSET: LEGO1 0x100bcaa0
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MxResult MxBitmap::SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool p_isHighColor)
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{
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@@ -189,6 +99,91 @@ MxResult MxBitmap::SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette,
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return ret;
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}
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// OFFSET: LEGO1 0x100bcba0
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MxResult MxBitmap::ImportBitmapInfo(MxBITMAPINFO* p_info)
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{
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MxResult result = FAILURE;
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MxLong width = p_info->bmiHeader.biWidth;
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MxLong height = p_info->bmiHeader.biHeight;
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MxLong size = AlignToFourByte(width) * height;
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this->m_info = new MxBITMAPINFO;
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if (this->m_info) {
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this->m_data = new MxU8[size];
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if (this->m_data) {
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memcpy(this->m_info, p_info, sizeof(*this->m_info));
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this->m_bmiHeader = &this->m_info->bmiHeader;
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this->m_paletteData = this->m_info->bmiColors;
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result = SUCCESS;
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}
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}
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if (result != SUCCESS) {
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if (this->m_info) {
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delete this->m_info;
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this->m_info = NULL;
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}
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if (this->m_data) {
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delete this->m_data;
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this->m_data = NULL;
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x100bcc40
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MxResult MxBitmap::ImportBitmap(MxBitmap* p_bitmap)
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{
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MxResult result = FAILURE;
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this->m_info = new MxBITMAPINFO;
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if (this->m_info) {
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MxLong height = _Abs(p_bitmap->m_bmiHeader->biHeight);
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this->m_data = new MxU8[AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height];
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if (this->m_data) {
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memcpy(this->m_info, p_bitmap->m_info, sizeof(*this->m_info));
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height = _Abs(p_bitmap->m_bmiHeader->biHeight);
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memcpy(this->m_data, p_bitmap->m_data, AlignToFourByte(p_bitmap->m_bmiHeader->biWidth) * height);
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result = SUCCESS;
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this->m_bmiHeader = &this->m_info->bmiHeader;
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this->m_paletteData = this->m_info->bmiColors;
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}
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}
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if (result != SUCCESS) {
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if (this->m_info) {
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delete this->m_info;
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this->m_info = NULL;
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}
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if (this->m_data) {
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delete this->m_data;
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this->m_data = NULL;
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}
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}
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return result;
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}
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// OFFSET: LEGO1 0x100bcd10
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MxLong MxBitmap::Read(const char* p_filename)
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{
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MxResult result = FAILURE;
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HANDLE handle =
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CreateFileA(p_filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (handle != INVALID_HANDLE_VALUE && !LoadFile(handle))
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result = SUCCESS;
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if (handle)
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CloseHandle(handle);
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return result;
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}
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// OFFSET: LEGO1 0x100bcd60
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MxResult MxBitmap::LoadFile(HANDLE p_handle)
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{
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@@ -236,28 +231,6 @@ MxResult MxBitmap::LoadFile(HANDLE p_handle)
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return result;
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}
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// OFFSET: LEGO1 0x100bcd10
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MxLong MxBitmap::Read(const char* p_filename)
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{
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MxResult result = FAILURE;
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HANDLE handle =
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CreateFileA(p_filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
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if (handle != INVALID_HANDLE_VALUE && !LoadFile(handle))
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result = SUCCESS;
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if (handle)
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CloseHandle(handle);
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return result;
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}
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// OFFSET: LEGO1 0x1004e0d0
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int MxBitmap::vtable28(int)
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{
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return -1;
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}
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// OFFSET: LEGO1 0x100bce70 STUB
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void MxBitmap::vtable2c(int, int, int, int, int, int, int)
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{
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@@ -393,3 +366,30 @@ MxResult MxBitmap::StretchBits(
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SRCCOPY
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);
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}
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// OFFSET: LEGO1 0x100bd450
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MxResult MxBitmap::ImportColorsToPalette(RGBQUAD* p_rgbquad, MxPalette* p_palette)
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{
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MxResult ret = FAILURE;
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PALETTEENTRY entries[256];
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if (p_palette) {
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if (p_palette->GetEntries(entries))
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return ret;
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}
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else {
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MxPalette local_pal;
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if (local_pal.GetEntries(entries))
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return ret;
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}
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for (MxS32 i = 0; i < 256; i++) {
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p_rgbquad[i].rgbRed = entries[i].peRed;
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p_rgbquad[i].rgbGreen = entries[i].peGreen;
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p_rgbquad[i].rgbBlue = entries[i].peBlue;
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p_rgbquad[i].rgbReserved = 0;
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}
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ret = SUCCESS;
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return ret;
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}
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