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https://github.com/isledecomp/isle.git
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Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -28,6 +28,12 @@ void MxDisplaySurface::Reset()
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memset(&this->m_surfaceDesc, 0, sizeof(this->m_surfaceDesc));
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}
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// OFFSET: LEGO1 0x100ba640 STUB
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void MxDisplaySurface::FUN_100ba640()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100ba790
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MxResult MxDisplaySurface::Init(
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MxVideoParam& p_videoParam,
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@@ -178,33 +184,12 @@ void MxDisplaySurface::SetPalette(MxPalette* p_palette)
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{
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}
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// OFFSET: LEGO1 0x100bc200 STUB
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void MxDisplaySurface::vtable24(
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LPDDSURFACEDESC,
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MxBitmap*,
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undefined4,
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undefined4,
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undefined4,
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undefined4,
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undefined4,
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undefined4
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)
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{
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}
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// OFFSET: LEGO1 0x100bacc0 STUB
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MxBool MxDisplaySurface::vtable28(undefined4, undefined4, undefined4, undefined4, undefined4, undefined4, undefined4)
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{
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return 0;
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}
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// OFFSET: LEGO1 0x100bc630 STUB
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MxBool MxDisplaySurface::
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vtable2c(LPDDSURFACEDESC, MxBitmap*, undefined4, undefined4, undefined4, undefined4, undefined4, undefined4, MxBool)
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{
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return 0;
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}
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// OFFSET: LEGO1 0x100bb1d0 STUB
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MxBool MxDisplaySurface::vtable30(
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undefined4,
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@@ -253,8 +238,23 @@ undefined4 MxDisplaySurface::vtable44(undefined4, undefined4*, undefined4, undef
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return 0;
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}
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// OFFSET: LEGO1 0x100ba640 STUB
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void MxDisplaySurface::FUN_100ba640()
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// OFFSET: LEGO1 0x100bc200 STUB
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void MxDisplaySurface::vtable24(
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LPDDSURFACEDESC,
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MxBitmap*,
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undefined4,
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undefined4,
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undefined4,
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undefined4,
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undefined4,
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undefined4
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)
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100bc630 STUB
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MxBool MxDisplaySurface::
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vtable2c(LPDDSURFACEDESC, MxBitmap*, undefined4, undefined4, undefined4, undefined4, undefined4, undefined4, MxBool)
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{
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return 0;
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}
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