mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
@@ -16,6 +16,97 @@
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DECOMP_SIZE_ASSERT(MxPresenter, 0x40);
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// OFFSET: LEGO1 0x1000be30
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void MxPresenter::VTable0x14()
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{
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}
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// OFFSET: LEGO1 0x1000be40
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void MxPresenter::ReadyTickle()
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{
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ParseExtra();
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Starting;
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}
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// OFFSET: LEGO1 0x1000be60
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void MxPresenter::StartingTickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Streaming;
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}
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// OFFSET: LEGO1 0x1000be80
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void MxPresenter::StreamingTickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Repeating;
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}
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// OFFSET: LEGO1 0x1000bea0
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void MxPresenter::RepeatingTickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_unk5;
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}
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// OFFSET: LEGO1 0x1000bec0
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void MxPresenter::Unk5Tickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Done;
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}
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// OFFSET: LEGO1 0x1000bee0
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void MxPresenter::DoneTickle()
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{
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m_previousTickleStates |= 1 << m_currentTickleState;
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m_currentTickleState = TickleState_Idle;
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}
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// OFFSET: LEGO1 0x1000bf00
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MxPresenter::~MxPresenter()
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{
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}
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// OFFSET: LEGO1 0x1000bf70
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MxResult MxPresenter::AddToManager()
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{
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1000bf80
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void MxPresenter::Destroy()
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{
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Init();
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}
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// OFFSET: LEGO1 0x1000bf90
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void MxPresenter::SetTickleState(TickleState p_tickleState)
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = p_tickleState;
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}
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// OFFSET: LEGO1 0x1000bfb0
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MxBool MxPresenter::HasTickleStatePassed(TickleState p_tickleState)
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{
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return m_previousTickleStates & (1 << (unsigned char) p_tickleState);
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}
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// OFFSET: LEGO1 0x1000bfc0
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undefined4 MxPresenter::PutData()
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{
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return 0;
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}
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// OFFSET: LEGO1 0x1000bfd0
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MxBool MxPresenter::IsHit(MxS32 p_x, MxS32 p_y)
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{
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return FALSE;
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}
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// OFFSET: LEGO1 0x100b4d50
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void MxPresenter::Init()
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{
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@@ -27,6 +118,44 @@ void MxPresenter::Init()
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m_previousTickleStates = 0;
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}
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// OFFSET: LEGO1 0x100b4d80
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MxResult MxPresenter::StartAction(MxStreamController*, MxDSAction* p_action)
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{
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MxAutoLocker lock(&this->m_criticalSection);
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this->m_action = p_action;
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const Vector3Data& location = this->m_action->GetLocation();
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MxS32 previousTickleState = this->m_currentTickleState;
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this->m_location = MxPoint32(this->m_action->GetLocation()[0], this->m_action->GetLocation()[1]);
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this->m_displayZ = this->m_action->GetLocation()[2];
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this->m_previousTickleStates |= 1 << (unsigned char) previousTickleState;
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this->m_currentTickleState = TickleState_Ready;
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x100b4e40
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void MxPresenter::EndAction()
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{
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if (this->m_action == FALSE)
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return;
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MxAutoLocker lock(&this->m_criticalSection);
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if (!this->m_compositePresenter) {
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MxOmni::GetInstance()->NotifyCurrentEntity(
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&MxEndActionNotificationParam(c_notificationEndAction, NULL, this->m_action, TRUE)
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);
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}
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this->m_action = FALSE;
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MxS32 previousTickleState = 1 << m_currentTickleState;
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this->m_previousTickleStates |= previousTickleState;
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this->m_currentTickleState = TickleState_Idle;
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}
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// OFFSET: LEGO1 0x100b4fc0
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void MxPresenter::ParseExtra()
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{
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@@ -71,11 +200,6 @@ void MxPresenter::SendToCompositePresenter(MxOmni* p_omni)
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}
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}
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// OFFSET: LEGO1 0x1000bf00
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MxPresenter::~MxPresenter()
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{
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}
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// OFFSET: LEGO1 0x100b5200
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MxResult MxPresenter::Tickle()
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{
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@@ -116,44 +240,6 @@ MxResult MxPresenter::Tickle()
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x100b4d80
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MxResult MxPresenter::StartAction(MxStreamController*, MxDSAction* p_action)
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{
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MxAutoLocker lock(&this->m_criticalSection);
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this->m_action = p_action;
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const Vector3Data& location = this->m_action->GetLocation();
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MxS32 previousTickleState = this->m_currentTickleState;
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this->m_location = MxPoint32(this->m_action->GetLocation()[0], this->m_action->GetLocation()[1]);
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this->m_displayZ = this->m_action->GetLocation()[2];
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this->m_previousTickleStates |= 1 << (unsigned char) previousTickleState;
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this->m_currentTickleState = TickleState_Ready;
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x100b4e40
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void MxPresenter::EndAction()
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{
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if (this->m_action == FALSE)
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return;
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MxAutoLocker lock(&this->m_criticalSection);
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if (!this->m_compositePresenter) {
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MxOmni::GetInstance()->NotifyCurrentEntity(
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&MxEndActionNotificationParam(c_notificationEndAction, NULL, this->m_action, TRUE)
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);
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}
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this->m_action = FALSE;
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MxS32 previousTickleState = 1 << m_currentTickleState;
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this->m_previousTickleStates |= previousTickleState;
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this->m_currentTickleState = TickleState_Idle;
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}
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// OFFSET: LEGO1 0x100b52d0
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void MxPresenter::Enable(MxBool p_enable)
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{
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@@ -223,89 +309,3 @@ MxBool MxPresenter::IsEnabled()
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{
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return this->m_action && this->m_action->GetFlags() & MxDSAction::Flag_Enabled;
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}
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// OFFSET: LEGO1 0x1000be30
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void MxPresenter::VTable0x14()
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{
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}
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// OFFSET: LEGO1 0x1000be40
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void MxPresenter::ReadyTickle()
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{
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ParseExtra();
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Starting;
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}
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// OFFSET: LEGO1 0x1000be60
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void MxPresenter::StartingTickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Streaming;
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}
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// OFFSET: LEGO1 0x1000be80
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void MxPresenter::StreamingTickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Repeating;
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}
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// OFFSET: LEGO1 0x1000bea0
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void MxPresenter::RepeatingTickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_unk5;
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}
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// OFFSET: LEGO1 0x1000bec0
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void MxPresenter::Unk5Tickle()
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Done;
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}
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// OFFSET: LEGO1 0x1000bee0
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void MxPresenter::DoneTickle()
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{
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m_previousTickleStates |= 1 << m_currentTickleState;
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m_currentTickleState = TickleState_Idle;
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}
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// OFFSET: LEGO1 0x1000bf70
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MxResult MxPresenter::AddToManager()
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{
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return SUCCESS;
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}
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// OFFSET: LEGO1 0x1000bf80
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void MxPresenter::Destroy()
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{
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Init();
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}
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// OFFSET: LEGO1 0x1000bf90
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void MxPresenter::SetTickleState(TickleState p_tickleState)
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{
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = p_tickleState;
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}
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// OFFSET: LEGO1 0x1000bfb0
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MxBool MxPresenter::HasTickleStatePassed(TickleState p_tickleState)
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{
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return m_previousTickleStates & (1 << (unsigned char) p_tickleState);
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}
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// OFFSET: LEGO1 0x1000bfc0
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undefined4 MxPresenter::PutData()
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{
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return 0;
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}
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// OFFSET: LEGO1 0x1000bfd0
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MxBool MxPresenter::IsHit(MxS32 p_x, MxS32 p_y)
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{
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return FALSE;
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}
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