mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 00:14:22 +00:00
Checkorder tool to keep functions in original binary order (#228)
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
@@ -39,6 +39,14 @@ MxTransitionManager::~MxTransitionManager()
|
||||
TickleManager()->UnregisterClient(this);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004baa0
|
||||
MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
|
||||
{
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bac0
|
||||
MxResult MxTransitionManager::Tickle()
|
||||
{
|
||||
@@ -71,6 +79,53 @@ MxResult MxTransitionManager::Tickle()
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bb70
|
||||
MxResult MxTransitionManager::StartTransition(
|
||||
TransitionType p_animationType,
|
||||
MxS32 p_speed,
|
||||
MxBool p_doCopy,
|
||||
MxBool p_playMusicInAnim
|
||||
)
|
||||
{
|
||||
if (this->m_transitionType == NOT_TRANSITIONING) {
|
||||
if (!p_playMusicInAnim) {
|
||||
MxBackgroundAudioManager* backgroundAudioManager = BackgroundAudioManager();
|
||||
backgroundAudioManager->Stop();
|
||||
}
|
||||
|
||||
this->m_transitionType = p_animationType;
|
||||
|
||||
m_copyFlags.bit0 = p_doCopy;
|
||||
|
||||
if (m_copyFlags.bit0 && m_waitIndicator != NULL) {
|
||||
m_waitIndicator->Enable(TRUE);
|
||||
|
||||
MxDSAction* action = m_waitIndicator->GetAction();
|
||||
action->SetLoopCount(10000);
|
||||
action->SetFlags(action->GetFlags() | MxDSAction::Flag_Bit9);
|
||||
}
|
||||
|
||||
MxU32 time = timeGetTime();
|
||||
this->m_systemTime = time;
|
||||
|
||||
this->m_animationSpeed = p_speed;
|
||||
|
||||
MxTickleManager* tickleManager = TickleManager();
|
||||
tickleManager->RegisterClient(this, p_speed);
|
||||
|
||||
LegoInputManager* inputManager = InputManager();
|
||||
inputManager->m_unk0x88 = TRUE;
|
||||
inputManager->m_unk0x336 = FALSE;
|
||||
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->SetUnkE4(FALSE);
|
||||
|
||||
SetAppCursor(1);
|
||||
return SUCCESS;
|
||||
}
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bc30
|
||||
void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
|
||||
{
|
||||
@@ -91,6 +146,14 @@ void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bcf0
|
||||
void MxTransitionManager::Transition_None()
|
||||
{
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->GetDisplaySurface()->FUN_100ba640();
|
||||
EndTransition(TRUE);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bd10
|
||||
void MxTransitionManager::Transition_Dissolve()
|
||||
{
|
||||
@@ -173,69 +236,6 @@ void MxTransitionManager::Transition_Dissolve()
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004baa0
|
||||
MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
|
||||
{
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bb70
|
||||
MxResult MxTransitionManager::StartTransition(
|
||||
TransitionType p_animationType,
|
||||
MxS32 p_speed,
|
||||
MxBool p_doCopy,
|
||||
MxBool p_playMusicInAnim
|
||||
)
|
||||
{
|
||||
if (this->m_transitionType == NOT_TRANSITIONING) {
|
||||
if (!p_playMusicInAnim) {
|
||||
MxBackgroundAudioManager* backgroundAudioManager = BackgroundAudioManager();
|
||||
backgroundAudioManager->Stop();
|
||||
}
|
||||
|
||||
this->m_transitionType = p_animationType;
|
||||
|
||||
m_copyFlags.bit0 = p_doCopy;
|
||||
|
||||
if (m_copyFlags.bit0 && m_waitIndicator != NULL) {
|
||||
m_waitIndicator->Enable(TRUE);
|
||||
|
||||
MxDSAction* action = m_waitIndicator->GetAction();
|
||||
action->SetLoopCount(10000);
|
||||
action->SetFlags(action->GetFlags() | MxDSAction::Flag_Bit9);
|
||||
}
|
||||
|
||||
MxU32 time = timeGetTime();
|
||||
this->m_systemTime = time;
|
||||
|
||||
this->m_animationSpeed = p_speed;
|
||||
|
||||
MxTickleManager* tickleManager = TickleManager();
|
||||
tickleManager->RegisterClient(this, p_speed);
|
||||
|
||||
LegoInputManager* inputManager = InputManager();
|
||||
inputManager->m_unk0x88 = TRUE;
|
||||
inputManager->m_unk0x336 = FALSE;
|
||||
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->SetUnkE4(FALSE);
|
||||
|
||||
SetAppCursor(1);
|
||||
return SUCCESS;
|
||||
}
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bcf0
|
||||
void MxTransitionManager::Transition_None()
|
||||
{
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->GetDisplaySurface()->FUN_100ba640();
|
||||
EndTransition(TRUE);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bed0
|
||||
void MxTransitionManager::Transition_Pixelation()
|
||||
{
|
||||
@@ -353,6 +353,45 @@ void MxTransitionManager::Transition_Pixelation()
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c170
|
||||
void MxTransitionManager::Transition_Wipe()
|
||||
{
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 240) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
|
||||
// For each of the 240 animation ticks, blank out two scanlines
|
||||
// starting at the top of the screen.
|
||||
// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
|
||||
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c270
|
||||
void MxTransitionManager::Transition_Windows()
|
||||
{
|
||||
@@ -424,45 +463,6 @@ void MxTransitionManager::Transition_Broken()
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c170
|
||||
void MxTransitionManager::Transition_Wipe()
|
||||
{
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 240) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
|
||||
// For each of the 240 animation ticks, blank out two scanlines
|
||||
// starting at the top of the screen.
|
||||
// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
|
||||
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c470
|
||||
void MxTransitionManager::SetWaitIndicator(MxVideoPresenter* p_waitIndicator)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user