Implement/match Act3Ammo::Animate (#1221)

* Implement/match `Act3Ammo::Animate`

* Match

* Rename

* Rename

* Rename
This commit is contained in:
Christian Semmler
2024-12-13 14:56:26 -07:00
committed by GitHub
parent 6da2faa48c
commit 1aeb458be1
8 changed files with 335 additions and 19 deletions

View File

@@ -122,12 +122,16 @@ public:
void RemoveDonut(Act3Ammo& p_p);
MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
void FUN_10072ad0(undefined4 p_param1);
MxResult FUN_10073360(Act3Ammo& p_ammo, const Vector3& p_param2);
MxResult FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2);
void SetBrickster(Act3Brickster* p_brickster);
void FUN_10073400();
void FUN_10073430();
void GoodEnding(const Matrix4& p_destination);
// BETA indicates that the actors access certain members directly.
// BETA indicates that the following classes access certain members directly.
friend class Act3Ammo;
friend class Act3Brickster;
friend class Act3Cop;
friend class Act3Shark;