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Implement/match Act3Ammo::Animate (#1221)
* Implement/match `Act3Ammo::Animate` * Match * Rename * Rename * Rename
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@@ -122,12 +122,16 @@ public:
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void RemoveDonut(Act3Ammo& p_p);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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void FUN_10072ad0(undefined4 p_param1);
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MxResult FUN_10073360(Act3Ammo& p_ammo, const Vector3& p_param2);
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MxResult FUN_10073390(Act3Ammo& p_ammo, const Vector3& p_param2);
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void SetBrickster(Act3Brickster* p_brickster);
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void FUN_10073400();
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void FUN_10073430();
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void GoodEnding(const Matrix4& p_destination);
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// BETA indicates that the actors access certain members directly.
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// BETA indicates that the following classes access certain members directly.
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friend class Act3Ammo;
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friend class Act3Brickster;
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friend class Act3Cop;
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friend class Act3Shark;
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