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Implement/match Act3Ammo::Animate
(#1221)
* Implement/match `Act3Ammo::Animate` * Match * Rename * Rename * Rename
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@@ -58,7 +58,8 @@ public:
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void SetUnknown0x20(MxFloat p_unk0x20) { m_unk0x20 = p_unk0x20; }
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void FUN_10040360();
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MxResult FUN_10040350(Act3Ammo& p_ammo, const Vector3&);
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MxResult FUN_10040360();
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// SYNTHETIC: LEGO1 0x10043120
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// Act3Cop::`scalar deleting destructor'
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@@ -95,6 +96,7 @@ public:
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void SetUnknown0x24(MxFloat p_unk0x24) { m_unk0x24 = p_unk0x24; }
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void SetUnknown0x50(MxFloat p_unk0x50) { m_unk0x50 = p_unk0x50; }
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MxResult FUN_100417a0(Act3Ammo& p_ammo, const Vector3&);
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MxResult FUN_100417c0();
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// SYNTHETIC: LEGO1 0x10043250
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