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Implement/match Act3Ammo::Animate
(#1221)
* Implement/match `Act3Ammo::Animate` * Match * Rename * Rename * Rename
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@@ -120,13 +120,13 @@ MxResult Act3Cop::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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LegoROI* roi = p_actor->GetROI();
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if (p_bool && !strncmp(roi->GetName(), "dammo", 5)) {
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MxS32 count = -1;
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if (sscanf(roi->GetName(), "dammo%d", &count) != 1) {
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MxS32 index = -1;
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if (sscanf(roi->GetName(), "dammo%d", &index) != 1) {
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assert(0);
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}
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assert(m_world);
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((Act3*) m_world)->EatDonut(count);
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((Act3*) m_world)->EatDonut(index);
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m_unk0x20 = m_lastTime + 2000;
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SetWorldSpeed(6.0);
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@@ -161,11 +161,19 @@ void Act3Cop::Animate(float p_time)
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// TODO
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}
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// FUNCTION: LEGO1 0x10040350
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// FUNCTION: BETA10 0x10018c4a
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MxResult Act3Cop::FUN_10040350(Act3Ammo& p_ammo, const Vector3&)
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{
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return FUN_10040360();
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}
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// STUB: LEGO1 0x10040360
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// STUB: BETA10 0x10018c6a
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void Act3Cop::FUN_10040360()
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MxResult Act3Cop::FUN_10040360()
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x10040d20
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@@ -248,15 +256,15 @@ MxResult Act3Brickster::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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if (a3->m_cop1->GetROI() != r && a3->m_cop2->GetROI() != r) {
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if (!strncmp(r->GetName(), "pammo", 5)) {
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MxS32 count = -1;
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if (sscanf(r->GetName(), "pammo%d", &count) != 1) {
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MxS32 index = -1;
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if (sscanf(r->GetName(), "pammo%d", &index) != 1) {
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assert(0);
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}
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assert(m_world);
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if (a3->m_pizzas[count].IsValid() && !a3->m_pizzas[count].IsBit5()) {
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a3->EatPizza(count);
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if (a3->m_pizzas[index].IsValid() && !a3->m_pizzas[index].IsBit5()) {
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a3->EatPizza(index);
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}
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m_unk0x38 = 2;
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@@ -270,6 +278,17 @@ MxResult Act3Brickster::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100417a0
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// FUNCTION: BETA10 0x1001a3cf
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MxResult Act3Brickster::FUN_100417a0(Act3Ammo& p_ammo, const Vector3&)
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{
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if (m_unk0x58 < 8) {
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return FUN_100417c0();
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x100417c0
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// STUB: BETA10 0x1001a407
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MxResult Act3Brickster::FUN_100417c0()
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