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Implement/match several functions in Act3
, refactor (#1197)
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
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@@ -889,7 +889,7 @@ void LegoBuildingManager::FUN_100307b0(LegoEntity* p_entity, MxS32 p_adjust)
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// FUNCTION: LEGO1 0x10030800
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void LegoBuildingManager::FUN_10030800()
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{
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for (MxS32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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for (MxU32 i = 0; i < sizeOfArray(g_buildingInfo); i++) {
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g_buildingInfo[i].m_initialUnk0x11 = g_buildingInfo[i].m_unk0x11;
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}
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}
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