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Implement/match several functions in Act3, refactor (#1197)
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
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@@ -633,3 +633,11 @@ void LegoPlantManager::FUN_100271b0(LegoEntity* p_entity, MxS32 p_adjust)
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}
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}
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}
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// FUNCTION: LEGO1 0x10027200
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void LegoPlantManager::FUN_10027200()
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{
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for (MxU32 i = 0; i < sizeOfArray(g_plantInfo); i++) {
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g_plantInfo[i].m_initialUnk0x16 = g_plantInfo[i].m_unk0x16;
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}
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}
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