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Implement/match several functions in Act3, refactor (#1197)
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
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@@ -70,10 +70,10 @@ void LegoAnimActor::VTable0x74(Matrix4& p_transform)
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}
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// FUNCTION: LEGO1 0x1001c290
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void LegoAnimActor::VTable0x70(float p_float)
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void LegoAnimActor::VTable0x70(float p_time)
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{
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if (m_lastTime == 0) {
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m_lastTime = p_float - 1.0f;
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m_lastTime = p_time - 1.0f;
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}
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if (m_state == 0 && !m_userNavFlag && m_worldSpeed <= 0) {
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@@ -84,10 +84,10 @@ void LegoAnimActor::VTable0x70(float p_float)
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FUN_1001c360(f, matrix);
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}
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m_lastTime = m_actorTime = p_float;
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m_lastTime = m_actorTime = p_time;
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}
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else {
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LegoPathActor::VTable0x70(p_float);
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LegoPathActor::VTable0x70(p_time);
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}
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}
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