mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
Implement/match several functions in Act3
, refactor (#1197)
* Implement/match several functions in Act3, refactor * Fix naming * Rename * Add comment * Add annotation * Add BETA assert
This commit is contained in:

committed by
GitHub

parent
97fb6e4f15
commit
1aff40dd94
@@ -1,26 +1,42 @@
|
||||
#include "act3.h"
|
||||
|
||||
#include "3dmanager/lego3dmanager.h"
|
||||
#include "act3_actions.h"
|
||||
#include "helicopter.h"
|
||||
#include "legoanimationmanager.h"
|
||||
#include "legobuildingmanager.h"
|
||||
#include "legocontrolmanager.h"
|
||||
#include "legomain.h"
|
||||
#include "legonavcontroller.h"
|
||||
#include "legoplantmanager.h"
|
||||
#include "legovideomanager.h"
|
||||
#include "misc.h"
|
||||
#include "mxbackgroundaudiomanager.h"
|
||||
#include "mxmisc.h"
|
||||
#include "mxnotificationmanager.h"
|
||||
#include "mxticklemanager.h"
|
||||
#include "mxtransitionmanager.h"
|
||||
|
||||
DECOMP_SIZE_ASSERT(Act3, 0x4274)
|
||||
DECOMP_SIZE_ASSERT(Act3State, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c)
|
||||
DECOMP_SIZE_ASSERT(Act3List, 0x10)
|
||||
|
||||
// GLOBAL: LEGO1 0x100d95e8
|
||||
Act3Script::Script g_unk0x100d95e8[] =
|
||||
{Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim};
|
||||
|
||||
// FUNCTION: LEGO1 0x10072270
|
||||
// FUNCTION: BETA10 0x10015470
|
||||
Act3::Act3()
|
||||
{
|
||||
m_unk0xf8 = 0;
|
||||
m_state = NULL;
|
||||
m_unk0x41fc = 0;
|
||||
m_unk0x4200 = 0;
|
||||
m_unk0x4204 = 0;
|
||||
m_unk0x4208 = 0;
|
||||
m_helicopter = NULL;
|
||||
m_unk0x4210 = 0;
|
||||
m_cop1 = NULL;
|
||||
m_cop2 = NULL;
|
||||
m_brickster = NULL;
|
||||
m_copter = NULL;
|
||||
m_shark = NULL;
|
||||
m_unk0x4214 = -1;
|
||||
m_unk0x421e = 0;
|
||||
|
||||
@@ -37,10 +53,13 @@ MxBool Act3::VTable0x5c()
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100726a0
|
||||
// FUNCTION: LEGO1 0x100726a0
|
||||
// FUNCTION: BETA10 0x100155da
|
||||
Act3::~Act3()
|
||||
{
|
||||
// TODO
|
||||
Destroy(TRUE);
|
||||
NotificationManager()->Unregister(this);
|
||||
TickleManager()->UnregisterClient(this);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x100727e0
|
||||
@@ -55,47 +74,134 @@ MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointF
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10072c30
|
||||
// FUNCTION: LEGO1 0x10072c30
|
||||
// FUNCTION: BETA10 0x100160fb
|
||||
MxResult Act3::Create(MxDSAction& p_dsAction)
|
||||
{
|
||||
// TODO
|
||||
return SUCCESS;
|
||||
GameState()->FindLoadedAct();
|
||||
|
||||
MxResult result = LegoWorld::Create(p_dsAction);
|
||||
if (result == SUCCESS) {
|
||||
ControlManager()->Register(this);
|
||||
InputManager()->SetWorld(this);
|
||||
InputManager()->Register(this);
|
||||
|
||||
switch (GameState()->GetLoadedAct()) {
|
||||
case LegoGameState::e_act2:
|
||||
GameState()->StopArea(LegoGameState::e_infomain);
|
||||
GameState()->StopArea(LegoGameState::e_act2main);
|
||||
break;
|
||||
case LegoGameState::e_act3:
|
||||
GameState()->StopArea(LegoGameState::e_infomain);
|
||||
GameState()->StopArea(LegoGameState::e_act3script);
|
||||
break;
|
||||
case LegoGameState::e_act1:
|
||||
case LegoGameState::e_actNotFound:
|
||||
GameState()->StopArea(LegoGameState::e_undefined);
|
||||
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
|
||||
GameState()->StopArea(LegoGameState::e_isle);
|
||||
}
|
||||
}
|
||||
|
||||
LegoGameState* gameState = GameState();
|
||||
Act3State* state = (Act3State*) gameState->GetState("Act3State");
|
||||
|
||||
if (state == NULL) {
|
||||
state = (Act3State*) gameState->CreateState("Act3State");
|
||||
}
|
||||
|
||||
m_state = state;
|
||||
assert(m_state);
|
||||
|
||||
GameState()->m_currentArea = LegoGameState::e_act3script;
|
||||
GameState()->SetCurrentAct(LegoGameState::e_act3);
|
||||
GameState()->SetDirty(TRUE);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10072d50
|
||||
// FUNCTION: LEGO1 0x10072d50
|
||||
// FUNCTION: BETA10 0x1001627f
|
||||
void Act3::Destroy(MxBool p_fromDestructor)
|
||||
{
|
||||
// TODO
|
||||
NavController()->Reset();
|
||||
ControlManager()->Unregister(this);
|
||||
|
||||
if (InputManager()->GetWorld() == this) {
|
||||
InputManager()->ClearWorld();
|
||||
}
|
||||
|
||||
InputManager()->UnRegister(this);
|
||||
|
||||
if (UserActor() != NULL) {
|
||||
if ((IslePathActor*) UserActor() == m_copter) {
|
||||
((IslePathActor*) UserActor())->Exit();
|
||||
}
|
||||
|
||||
Remove(UserActor());
|
||||
}
|
||||
|
||||
if (!p_fromDestructor) {
|
||||
LegoWorld::Destroy(FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10072de0
|
||||
// STUB: BETA10 0x10016322
|
||||
MxLong Act3::Notify(MxParam& p_param)
|
||||
{
|
||||
// TODO
|
||||
return 0;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073270
|
||||
// FUNCTION: LEGO1 0x10073270
|
||||
void Act3::ReadyWorld()
|
||||
{
|
||||
// TODO
|
||||
PlantManager()->FUN_10027200();
|
||||
BuildingManager()->FUN_10030800();
|
||||
AnimationManager()->FUN_1005f6d0(FALSE);
|
||||
VideoManager()->Get3DManager()->SetFrustrum(90.0f, 0.1f, 125.0f);
|
||||
|
||||
m_unk0x426c = g_unk0x100d95e8[rand() % 3];
|
||||
AnimationManager()->FUN_10060dc0(m_unk0x426c, NULL, TRUE, FALSE, NULL, TRUE, FALSE, FALSE, FALSE);
|
||||
|
||||
m_state->m_unk0x08 = 1;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073300
|
||||
// FUNCTION: LEGO1 0x10073300
|
||||
MxResult Act3::Tickle()
|
||||
{
|
||||
// TODO
|
||||
if (!m_worldStarted) {
|
||||
LegoWorld::Tickle();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
if (m_unk0x426c != (Act3Script::Script) 0) {
|
||||
if (AnimationManager()->FUN_10064ee0(m_unk0x426c)) {
|
||||
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
||||
TickleManager()->UnregisterClient(this);
|
||||
m_unk0x426c = (Act3Script::Script) 0;
|
||||
}
|
||||
}
|
||||
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073400
|
||||
// FUNCTION: LEGO1 0x10073400
|
||||
void Act3::FUN_10073400()
|
||||
{
|
||||
m_state->m_unk0x08 = 2;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073430
|
||||
// FUNCTION: LEGO1 0x10073430
|
||||
void Act3::FUN_10073430()
|
||||
{
|
||||
m_state->m_unk0x08 = 3;
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073a90
|
||||
@@ -104,15 +210,18 @@ void Act3::Enable(MxBool p_enable)
|
||||
// TODO
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073e40
|
||||
// FUNCTION: LEGO1 0x10073e40
|
||||
void Act3::VTable0x60()
|
||||
{
|
||||
// TODO
|
||||
// empty
|
||||
}
|
||||
|
||||
// STUB: LEGO1 0x10073e50
|
||||
// FUNCTION: LEGO1 0x10073e50
|
||||
MxBool Act3::Escape()
|
||||
{
|
||||
// TODO
|
||||
return FALSE;
|
||||
BackgroundAudioManager()->Stop();
|
||||
AnimationManager()->FUN_10061010(FALSE);
|
||||
DeleteObjects(&m_atomId, Act3Script::c_tlp053in_RunAnim, 999);
|
||||
m_destLocation = LegoGameState::e_infomain;
|
||||
return TRUE;
|
||||
}
|
||||
|
Reference in New Issue
Block a user