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Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts * Fix guard
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LEGO1/lego/legoomni/include/legomain.h
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179
LEGO1/lego/legoomni/include/legomain.h
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#ifndef LEGOMAIN_H
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#define LEGOMAIN_H
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#include "compat.h"
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#include "mxdsaction.h"
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#include "mxomni.h"
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class Isle;
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class IslePathActor;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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class LegoEntity;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoPathBoundary;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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class LegoTextureContainer;
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class LegoVideoManager;
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class LegoWorld;
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class LegoWorldList;
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class MxAtomId;
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class MxBackgroundAudioManager;
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class MxTransitionManager;
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class ViewLODListManager;
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// VTABLE: LEGO1 0x100d8638
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// SIZE 0x140
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class LegoOmni : public MxOmni {
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public:
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enum {
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c_disableInput = 0x01,
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c_disable3d = 0x02,
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c_clearScreen = 0x04
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};
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// SIZE 0x1c
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struct ScriptContainer {
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// FUNCTION: LEGO1 0x1005ac40
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ScriptContainer()
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{
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m_index = -1;
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m_atomId = NULL;
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}
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ScriptContainer(MxS32 p_index, const char* p_key, MxAtomId* p_atomId)
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{
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m_index = p_index;
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if (p_key) {
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strcpy(m_key, p_key);
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}
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m_atomId = p_atomId;
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}
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// FUNCTION: LEGO1 0x1005ac50
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ScriptContainer& operator=(const ScriptContainer& p_container)
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{
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m_index = p_container.m_index;
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strcpy(m_key, p_container.m_key);
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m_atomId = p_container.m_atomId;
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return *this;
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}
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inline MxS32 GetIndex() { return m_index; }
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inline const char* GetKey() { return m_key; }
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MxS32 m_index; // 0x00
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char m_key[20]; // 0x04
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MxAtomId* m_atomId; // 0x18
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};
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LegoOmni();
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~LegoOmni() override; // vtable+00
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MxLong Notify(MxParam& p_param) override; // vtable+04
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// FUNCTION: LEGO1 0x10058aa0
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inline const char* ClassName() const override // vtable+0c
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{
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// STRING: LEGO1 0x100f671c
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return "LegoOmni";
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}
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// FUNCTION: LEGO1 0x10058ab0
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inline MxBool IsA(const char* p_name) const override // vtable+10
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{
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return !strcmp(p_name, LegoOmni::ClassName()) || MxOmni::IsA(p_name);
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}
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void Init() override; // vtable+14
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MxResult Create(MxOmniCreateParam& p_param) override; // vtable+18
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void Destroy() override; // vtable+1c
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MxResult Start(MxDSAction* p_dsAction) override; // vtable+20
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void DeleteObject(MxDSAction& p_dsAction) override; // vtable+24
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MxBool DoesEntityExist(MxDSAction& p_dsAction) override; // vtable+28
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MxEntity* AddToWorld(const char* p_id, MxS32 p_entityId, MxPresenter* p_presenter) override; // vtable+30
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void NotifyCurrentEntity(const MxNotificationParam& p_param) override; // vtable+34
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void StartTimer() override; // vtable+38
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void StopTimer() override; // vtable+3c
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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LegoROI* FindROI(const char* p_name);
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void AddWorld(LegoWorld* p_world);
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void DeleteWorld(LegoWorld* p_world);
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void FUN_1005b4f0(MxBool p_disable, MxU16 p_flags);
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void CreateBackgroundAudio();
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void RemoveWorld(const MxAtomId& p_atom, MxLong p_objectId);
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MxResult RegisterScripts();
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const char* GetScriptName(MxU32 p_index);
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MxAtomId* GetScriptAtom(MxU32 p_index);
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MxS32 GetScriptIndex(const char* p_key);
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void DeleteAction();
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static MxS32 GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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static void CreateInstance();
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static LegoOmni* GetInstance();
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LegoVideoManager* GetVideoManager() { return (LegoVideoManager*) m_videoManager; }
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LegoSoundManager* GetSoundManager() { return (LegoSoundManager*) m_soundManager; }
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LegoInputManager* GetInputManager() { return m_inputManager; }
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LegoTextureContainer* GetTextureContainer() { return m_textureContainer; }
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ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
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LegoWorld* GetCurrentWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
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IslePathActor* GetCurrentActor() { return m_currentActor; }
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LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
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LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
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LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
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LegoGameState* GetGameState() { return m_gameState; }
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MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
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MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
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MxDSAction& GetCurrentAction() { return m_action; }
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LegoCharacterManager* GetCharacterManager() { return m_characterManager; }
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LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
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{
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return m_unk0x13c ? Start(&p_dsAction) : SUCCESS;
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}
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inline void SetUnknown13c(MxBool p_unk0x13c) { m_unk0x13c = p_unk0x13c; }
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inline void CloseMainWindow() { PostMessageA(m_windowHandle, WM_CLOSE, 0, 0); }
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// SYNTHETIC: LEGO1 0x10058b30
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// LegoOmni::`scalar deleting destructor'
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private:
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ScriptContainer* m_scripts; // 0x68
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ViewLODListManager* m_viewLODListManager; // 0x6c
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LegoInputManager* m_inputManager; // 0x70
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LegoTextureContainer* m_textureContainer; // 0x74
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LegoWorldList* m_worldList; // 0x78
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LegoWorld* m_currentWorld; // 0x7c
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MxBool m_exit; // 0x80
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LegoNavController* m_navController; // 0x84
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IslePathActor* m_currentActor; // 0x88
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LegoCharacterManager* m_characterManager; // 0x8c
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager; // 0x94
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LegoBuildingManager* m_buildingManager; // 0x98
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LegoGameState* m_gameState; // 0x9c
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MxDSAction m_action; // 0xa0
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MxBackgroundAudioManager* m_bkgAudioManager; // 0x134
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MxTransitionManager* m_transitionManager; // 0x138
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public:
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MxBool m_unk0x13c; // 0x13c
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};
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#endif // LEGOMAIN_H
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