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Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts * Fix guard
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39
LEGO1/lego/legoomni/include/scripts.h
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39
LEGO1/lego/legoomni/include/scripts.h
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#ifndef SCRIPTS_H
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#define SCRIPTS_H
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class MxAtomId;
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extern MxAtomId* g_copterScript;
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extern MxAtomId* g_dunecarScript;
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extern MxAtomId* g_jetskiScript;
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extern MxAtomId* g_racecarScript;
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extern MxAtomId* g_carraceScript;
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extern MxAtomId* g_carracerScript;
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extern MxAtomId* g_jetraceScript;
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extern MxAtomId* g_jetracerScript;
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extern MxAtomId* g_isleScript;
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extern MxAtomId* g_elevbottScript;
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extern MxAtomId* g_infodoorScript;
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extern MxAtomId* g_infomainScript;
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extern MxAtomId* g_infoscorScript;
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extern MxAtomId* g_regbookScript;
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extern MxAtomId* g_histbookScript;
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extern MxAtomId* g_hospitalScript;
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extern MxAtomId* g_policeScript;
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extern MxAtomId* g_garageScript;
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extern MxAtomId* g_act2mainScript;
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extern MxAtomId* g_act3Script;
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extern MxAtomId* g_jukeboxScript;
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extern MxAtomId* g_pz5Script;
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extern MxAtomId* g_introScript;
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extern MxAtomId* g_testScript;
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extern MxAtomId* g_jukeboxwScript;
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extern MxAtomId* g_sndAnimScript;
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extern MxAtomId* g_creditsScript;
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extern MxAtomId* g_nocdSourceName;
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void CreateScripts();
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void DestroyScripts();
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const char* GetNoCD_SourceName();
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#endif // SCRIPTS_H
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