Refactor LegoOmni into LegoMain/Scripts (#883)

* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
This commit is contained in:
Christian Semmler
2024-05-04 08:06:32 -04:00
committed by GitHub
parent 6382347f73
commit 1b1d2ecde6
46 changed files with 301 additions and 281 deletions

View File

@@ -0,0 +1,39 @@
#ifndef SCRIPTS_H
#define SCRIPTS_H
class MxAtomId;
extern MxAtomId* g_copterScript;
extern MxAtomId* g_dunecarScript;
extern MxAtomId* g_jetskiScript;
extern MxAtomId* g_racecarScript;
extern MxAtomId* g_carraceScript;
extern MxAtomId* g_carracerScript;
extern MxAtomId* g_jetraceScript;
extern MxAtomId* g_jetracerScript;
extern MxAtomId* g_isleScript;
extern MxAtomId* g_elevbottScript;
extern MxAtomId* g_infodoorScript;
extern MxAtomId* g_infomainScript;
extern MxAtomId* g_infoscorScript;
extern MxAtomId* g_regbookScript;
extern MxAtomId* g_histbookScript;
extern MxAtomId* g_hospitalScript;
extern MxAtomId* g_policeScript;
extern MxAtomId* g_garageScript;
extern MxAtomId* g_act2mainScript;
extern MxAtomId* g_act3Script;
extern MxAtomId* g_jukeboxScript;
extern MxAtomId* g_pz5Script;
extern MxAtomId* g_introScript;
extern MxAtomId* g_testScript;
extern MxAtomId* g_jukeboxwScript;
extern MxAtomId* g_sndAnimScript;
extern MxAtomId* g_creditsScript;
extern MxAtomId* g_nocdSourceName;
void CreateScripts();
void DestroyScripts();
const char* GetNoCD_SourceName();
#endif // SCRIPTS_H