Refactor LegoOmni into LegoMain/Scripts (#883)

* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
This commit is contained in:
Christian Semmler
2024-05-04 08:06:32 -04:00
committed by GitHub
parent 6382347f73
commit 1b1d2ecde6
46 changed files with 301 additions and 281 deletions

View File

@@ -4,13 +4,13 @@
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legonavcontroller.h"
#include "legoomni.h"
#include "legopathboundary.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "mxnotificationparam.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
DECOMP_SIZE_ASSERT(IslePathActor::SpawnLocation, 0x38)