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Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts * Fix guard
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1b1d2ecde6
@@ -7,8 +7,8 @@
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#include "legoanimpresenter.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "legonamedtexture.h"
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#include "legoomni.h"
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#include "legosoundmanager.h"
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#include "legovideomanager.h"
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#include "legoworld.h"
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@@ -23,11 +23,25 @@
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#include "mxutilities.h"
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#include "mxvariabletable.h"
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#include "realtime/realtime.h"
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#include "scripts.h"
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#include <process.h>
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#include <string.h>
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#include <vec.h>
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// FUNCTION: LEGO1 0x1003dd70
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LegoROI* PickROI(MxLong p_a, MxLong p_b)
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{
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return (LegoROI*) VideoManager()->Get3DManager()->GetLego3DView()->Pick(p_a, p_b);
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}
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// STUB: LEGO1 0x1003ddc0
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LegoEntity* PickEntity(MxLong, MxLong)
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{
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// TODO
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return NULL;
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}
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// FUNCTION: LEGO1 0x1003df90
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MxS16 CountTotalTreeNodes(LegoTreeNode* p_node)
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{
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