Refactor LegoOmni into LegoMain/Scripts (#883)

* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
This commit is contained in:
Christian Semmler
2024-05-04 08:06:32 -04:00
committed by GitHub
parent 6382347f73
commit 1b1d2ecde6
46 changed files with 301 additions and 281 deletions

View File

@@ -2,11 +2,12 @@
#include "3dmanager/lego3dmanager.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "legomain.h"
#include "legovideomanager.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "roi/legoroi.h"
#include "scripts.h"
// GLOBAL: LEGO1 0x100f4c58
MxBool g_isWorldActive = TRUE;