Refactor LegoOmni into LegoMain/Scripts (#883)

* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
This commit is contained in:
Christian Semmler
2024-05-04 08:06:32 -04:00
committed by GitHub
parent 6382347f73
commit 1b1d2ecde6
46 changed files with 301 additions and 281 deletions

View File

@@ -7,7 +7,7 @@
#include "legocameralocations.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "legomain.h"
#include "legosoundmanager.h"
#include "legoutils.h"
#include "legovideomanager.h"

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@@ -1,7 +1,7 @@
#include "3dmanager/lego3dview.h"
#include "legoentity.h"
#include "legomain.h"
#include "legonavcontroller.h"
#include "legoomni.h"
#include "legopointofviewcontroller.h"
#include "legosoundmanager.h"
#include "misc.h"

View File

@@ -11,8 +11,8 @@
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legolocomotionanimpresenter.h"
#include "legomain.h"
#include "legonavcontroller.h"
#include "legoomni.h"
#include "legoplantmanager.h"
#include "legosoundmanager.h"
#include "legoutils.h"

View File

@@ -5,8 +5,8 @@
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legoentity.h"
#include "legomain.h"
#include "legomodelpresenter.h"
#include "legoomni.h"
#include "legopartpresenter.h"
#include "legoplantmanager.h"
#include "legotexturepresenter.h"