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Implement/match Write
functions in LegoAnim
class (#1232)
* Implement/match `LegoAnim::Write` * Implement remaining Write functions * Bump total function count
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@@ -18,6 +18,7 @@ public:
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LegoAnimKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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LegoFloat GetTime() { return m_time; }
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// The different types (LegoFloat vs. MxS32) are correct according to BETA10
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@@ -49,6 +50,7 @@ class LegoTranslationKey : public LegoAnimKey {
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public:
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LegoTranslationKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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LegoFloat GetX() { return m_x; }
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void SetX(LegoFloat p_x) { m_x = p_x; }
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LegoFloat GetY() { return m_y; }
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@@ -67,6 +69,7 @@ class LegoRotationKey : public LegoAnimKey {
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public:
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LegoRotationKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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// FUNCTION: BETA10 0x10073a00
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LegoFloat GetAngle() { return m_angle; }
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@@ -104,6 +107,7 @@ class LegoScaleKey : public LegoAnimKey {
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public:
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LegoScaleKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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LegoFloat GetX() { return m_x; }
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void SetX(LegoFloat p_x) { m_x = p_x; }
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LegoFloat GetY() { return m_y; }
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@@ -122,6 +126,7 @@ class LegoMorphKey : public LegoAnimKey {
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public:
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LegoMorphKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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LegoBool GetUnknown0x08() { return m_unk0x08; }
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// FUNCTION: BETA10 0x100738d0
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@@ -136,6 +141,7 @@ class LegoUnknownKey : public LegoAnimKey {
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public:
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LegoUnknownKey();
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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LegoFloat GetZ() { return m_z; }
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@@ -291,6 +297,7 @@ public:
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LegoAnimScene();
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~LegoAnimScene();
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LegoResult Read(LegoStorage* p_storage);
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LegoResult Write(LegoStorage* p_storage);
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LegoResult FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix);
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LegoU32 GetUnknown0x18() { return m_unk0x18; }
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@@ -337,10 +344,10 @@ public:
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// LegoAnim::`scalar deleting destructor'
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protected:
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LegoTime m_duration; // 0x08
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LegoAnimActorEntry* m_actors; // 0x0c
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LegoU32 m_numActors; // 0x10
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LegoAnimScene* m_camAnim; // 0x14
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LegoTime m_duration; // 0x08
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LegoAnimActorEntry* m_modelList; // 0x0c
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LegoU32 m_numActors; // 0x10
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LegoAnimScene* m_camAnim; // 0x14
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// FUNCTION: LEGO1 0x100a1040
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LegoTreeNodeData* CreateData() override { return new LegoAnimNodeData(); } // vtable+0x0c
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