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Implement RaceSkel, add BETA10 annotations (#1088)
* Implement `RaceSkel`, add BETA10 annotations * fix formatting * Fix order * Address some review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -4,6 +4,8 @@
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#include "decomp.h"
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#include "legorace.h"
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class RaceSkel;
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// VTABLE: LEGO1 0x100d4b70
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// VTABLE: BETA10 0x101bd5f0
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// SIZE 0x2c
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@@ -59,14 +61,17 @@ public:
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MxLong HandleType0Notification(MxNotificationParam&) override; // vtable+0x78
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// FUNCTION: BETA10 0x100cd060
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undefined4 GetUnk0x150() { return m_unk0x150; }
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RaceSkel* GetSkeleton() { return m_skeleton; }
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// FUNCTION: BETA10 0x100f16f0
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void SetSkeleton(RaceSkel* p_skeleton) { m_skeleton = p_skeleton; }
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// SYNTHETIC: LEGO1 0x10016c70
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// CarRace::`scalar deleting destructor'
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private:
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undefined m_unk0x144[12]; // 0x144
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undefined4 m_unk0x150; // 0x150
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RaceSkel* m_skeleton; // 0x150
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};
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#endif // CARRACE_H
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@@ -28,13 +28,18 @@ struct LegoAnimActorStruct {
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// VTABLE: LEGO1 0x100d5440 LegoPathActor
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// VTABLE: LEGO1 0x100d5510 LegoAnimActor
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// VTABLE: BETA10 0x101b81d8 LegoPathActor
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// VTABLE: BETA10 0x101b82c8 LegoAnimActor
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// SIZE 0x174
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class LegoAnimActor : public virtual LegoPathActor {
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public:
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// FUNCTION: BETA10 0x1000f6c0
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LegoAnimActor() { m_curAnim = -1; }
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~LegoAnimActor() override;
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// FUNCTION: LEGO1 0x1000fba0
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// FUNCTION: BETA10 0x10012400
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f057c
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@@ -42,6 +47,7 @@ public:
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}
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// FUNCTION: LEGO1 0x1000fbc0
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// FUNCTION: BETA10 0x10012440
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
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@@ -6,6 +6,7 @@
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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// VTABLE: BETA10 0x101bc2b8 LegoAnimActor
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// SIZE 0x1dc
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class LegoExtraActor : public virtual LegoAnimActor {
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public:
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@@ -106,6 +106,7 @@
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X(AnimState)
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// VTABLE: LEGO1 0x100d4768
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// VTABLE: BETA10 0x101bccd8
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// SIZE 0x1c8
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class LegoObjectFactory : public MxObjectFactory {
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public:
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@@ -3,19 +3,30 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d7668 LegoPathActor
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VTABLE: LEGO1 0x100d7738 LegoAnimActor
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*/
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// VTABLE: LEGO1 0x100d93f8 LegoPathActor
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// VTABLE: LEGO1 0x100d94c8 LegoAnimActor
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// VTABLE: BETA10 0x101bf9d0 LegoPathActor
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// VTABLE: BETA10 0x101bfac0 LegoAnimActor
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// SIZE 0x178
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class RaceSkel : public LegoAnimActor {
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public:
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RaceSkel();
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~RaceSkel() override;
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void ParseAction(char* p_extra) override; // vtable+0x20
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MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override;
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void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration);
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// SYNTHETIC: LEGO1 0x10071cf0
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// RaceSkel::`scalar deleting destructor'
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private:
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float m_animPosition; // 0x1c
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};
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// GLOBAL: LEGO1 0x100d93f0
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// RaceSkel::`vbtable'
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#endif // RACESKEL_H
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