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Implement RaceSkel
, add BETA10 annotations (#1088)
* Implement `RaceSkel`, add BETA10 annotations * fix formatting * Fix order * Address some review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -304,11 +304,10 @@ MxU32 LegoRaceCar::HandleSkeletonKicks(float p_param1)
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{
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const SkeletonKickPhase* current = g_skeletonKickPhases;
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// TODO: Type is guesswork so far
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CarRace* r = (CarRace*) CurrentWorld(); // called `r` in BETA10
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assert(r);
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RaceSkel* s = (RaceSkel*) r->GetUnk0x150(); // called `s` in BETA10
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RaceSkel* s = r->GetSkeleton(); // called `s` in BETA10
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assert(s);
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float skeletonCurAnimPosition;
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