Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,7 +3,7 @@
#include "legopathactor.h"
// VTABLE 0x100d9b60
// VTABLE: LEGO1 0x100d9b60
// SIZE 0x194
class Act2Brick : public LegoPathActor {
public:
@@ -13,14 +13,14 @@ public:
virtual MxLong Notify(MxParam& p) override; // vtable+0x4
virtual MxResult Tickle() override; // vtable+0x08
// OFFSET: LEGO1 0x1007a360
// FUNCTION: LEGO1 0x1007a360
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0438
return "Act2Brick";
}
// OFFSET: LEGO1 0x1007a370
// FUNCTION: LEGO1 0x1007a370
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);