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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "legoworld.h"
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// VTABLE 0x100d9628
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// VTABLE: LEGO1 0x100d9628
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// SIZE 0x4274
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class Act3 : public LegoWorld {
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public:
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@@ -11,14 +11,14 @@ public:
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virtual ~Act3() override; // vtable+00
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// OFFSET: LEGO1 0x10072510
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// FUNCTION: LEGO1 0x10072510
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f013c
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return "Act3";
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}
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// OFFSET: LEGO1 0x10072520
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// FUNCTION: LEGO1 0x10072520
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, Act3::ClassName()) || LegoWorld::IsA(name);
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