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Adjustments to "decomp" language
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@@ -3,20 +3,20 @@
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#include "legostate.h"
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// VTABLE 0x100d4fc8
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// VTABLE: LEGO1 0x100d4fc8
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// SIZE 0xc
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class Act3State : public LegoState {
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public:
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inline Act3State() { m_unk08 = 0; }
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// OFFSET: LEGO1 0x1000e300
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// FUNCTION: LEGO1 0x1000e300
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f03f0
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return "Act3State";
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}
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// OFFSET: LEGO1 0x1000e310
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// FUNCTION: LEGO1 0x1000e310
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, Act3State::ClassName()) || LegoState::IsA(name);
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