Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,20 +3,20 @@
#include "islepathactor.h"
// VTABLE 0x100d71a8
// VTABLE: LEGO1 0x100d71a8
// SIZE 0x184
class Ambulance : public IslePathActor {
public:
Ambulance();
// OFFSET: LEGO1 0x10035fa0
// FUNCTION: LEGO1 0x10035fa0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f03c4
return "Ambulance";
}
// OFFSET: LEGO1 0x10035fb0
// FUNCTION: LEGO1 0x10035fb0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name);