mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-26 09:54:18 +00:00
Adjustments to "decomp" language
This commit is contained in:
@@ -3,20 +3,20 @@
|
||||
|
||||
#include "islepathactor.h"
|
||||
|
||||
// VTABLE 0x100d71a8
|
||||
// VTABLE: LEGO1 0x100d71a8
|
||||
// SIZE 0x184
|
||||
class Ambulance : public IslePathActor {
|
||||
public:
|
||||
Ambulance();
|
||||
|
||||
// OFFSET: LEGO1 0x10035fa0
|
||||
// FUNCTION: LEGO1 0x10035fa0
|
||||
inline virtual const char* ClassName() const override // vtable+0x0c
|
||||
{
|
||||
// 0x100f03c4
|
||||
return "Ambulance";
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x10035fb0
|
||||
// FUNCTION: LEGO1 0x10035fb0
|
||||
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
|
||||
{
|
||||
return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name);
|
||||
|
||||
Reference in New Issue
Block a user