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Adjustments to "decomp" language
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@@ -1,12 +1,12 @@
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#include "animstate.h"
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// OFFSET: LEGO1 0x10064ff0 STUB
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// FUNCTION: LEGO1 0x10064ff0 STUB
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AnimState::AnimState()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x10065150 STUB
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// FUNCTION: LEGO1 0x10065150 STUB
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AnimState::~AnimState()
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{
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// TODO
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