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Adjustments to "decomp" language
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@@ -3,21 +3,21 @@
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#include "legostate.h"
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// VTABLE 0x100d8d80
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// VTABLE: LEGO1 0x100d8d80
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// SIZE 0x1c
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class AnimState : public LegoState {
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public:
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AnimState();
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virtual ~AnimState() override; // vtable+0x0
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// OFFSET: LEGO1 0x10065070
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// FUNCTION: LEGO1 0x10065070
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0460
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return "AnimState";
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}
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// OFFSET: LEGO1 0x10065080
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// FUNCTION: LEGO1 0x10065080
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, AnimState::ClassName()) || LegoState::IsA(name);
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