Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,21 +3,21 @@
#include "legostate.h"
// VTABLE 0x100d8d80
// VTABLE: LEGO1 0x100d8d80
// SIZE 0x1c
class AnimState : public LegoState {
public:
AnimState();
virtual ~AnimState() override; // vtable+0x0
// OFFSET: LEGO1 0x10065070
// FUNCTION: LEGO1 0x10065070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0460
return "AnimState";
}
// OFFSET: LEGO1 0x10065080
// FUNCTION: LEGO1 0x10065080
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, AnimState::ClassName()) || LegoState::IsA(name);