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Adjustments to "decomp" language
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@@ -4,17 +4,17 @@
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#include "legoanimactor.h"
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#include "mxtypes.h"
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// VTABLE 0x100d6790
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// VTABLE: LEGO1 0x100d6790
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class BumpBouy : public LegoAnimActor {
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public:
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// OFFSET: LEGO1 0x100274e0
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// FUNCTION: LEGO1 0x100274e0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0394
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return "BumpBouy";
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}
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// OFFSET: LEGO1 0x10027500
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// FUNCTION: LEGO1 0x10027500
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, BumpBouy::ClassName()) || LegoAnimActor::IsA(name);
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