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Adjustments to "decomp" language
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@@ -3,7 +3,7 @@
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#include "legoworld.h"
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// VTABLE 0x100d4650
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// VTABLE: LEGO1 0x100d4650
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// SIZE 0x128
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// Radio variable at 0x46, in constructor
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class GasStation : public LegoWorld {
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@@ -14,14 +14,14 @@ public:
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virtual MxLong Notify(MxParam& p) override; // vtable+0x4
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virtual MxResult Tickle() override; // vtable+0x8
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// OFFSET: LEGO1 0x10004780
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// FUNCTION: LEGO1 0x10004780
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0168
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return "GasStation";
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}
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// OFFSET: LEGO1 0x10004790
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// FUNCTION: LEGO1 0x10004790
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, GasStation::ClassName()) || LegoWorld::IsA(name);
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