Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -10,20 +10,20 @@
DECOMP_SIZE_ASSERT(Helicopter, 0x230)
// OFFSET: LEGO1 0x10001e60
// FUNCTION: LEGO1 0x10001e60
Helicopter::Helicopter()
{
m_unk13c = 60;
}
// OFFSET: LEGO1 0x10003230
// FUNCTION: LEGO1 0x10003230
Helicopter::~Helicopter()
{
ControlManager()->Unregister(this);
IslePathActor::Destroy(TRUE);
}
// OFFSET: LEGO1 0x100032c0
// FUNCTION: LEGO1 0x100032c0
MxResult Helicopter::Create(MxDSObject& p_dsObject)
{
MxResult result = IslePathActor::Create(p_dsObject);
@@ -39,7 +39,7 @@ MxResult Helicopter::Create(MxDSObject& p_dsObject)
return result;
}
// OFFSET: LEGO1 0x10003320
// FUNCTION: LEGO1 0x10003320
void Helicopter::GetState()
{
m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
@@ -47,7 +47,7 @@ void Helicopter::GetState()
m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
}
// OFFSET: LEGO1 0x10003360
// FUNCTION: LEGO1 0x10003360
void Helicopter::VTable0xe4()
{
if (!GameState()->GetUnknown10()) {