Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -5,20 +5,20 @@
#include "islepathactor.h"
#include "realtime/matrix.h"
// VTABLE 0x100d40f8
// VTABLE: LEGO1 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor {
public:
Helicopter();
// OFFSET: LEGO1 0x10003070
// FUNCTION: LEGO1 0x10003070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f0130
return "Helicopter";
}
// OFFSET: LEGO1 0x10003080
// FUNCTION: LEGO1 0x10003080
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, Helicopter::ClassName()) || IslePathActor::IsA(name);
@@ -27,7 +27,7 @@ public:
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xe4() override;
// OFFSET: LEGO1 0x10003210 TEMPLATE
// FUNCTION: LEGO1 0x10003210 SYNTHETIC
// Helicopter::`scalar deleting destructor'
virtual ~Helicopter() override; // vtable+0x0