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Adjustments to "decomp" language
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@@ -3,21 +3,21 @@
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#include "legoworld.h"
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// VTABLE 0x100d6fb8
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// VTABLE: LEGO1 0x100d6fb8
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// SIZE 0x140
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// Radio at 0x12c
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class Isle : public LegoWorld {
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public:
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Isle();
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// OFFSET: LEGO1 0x10030910
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// FUNCTION: LEGO1 0x10030910
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0458
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return "Isle";
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}
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// OFFSET: LEGO1 0x10030920
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// FUNCTION: LEGO1 0x10030920
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, Isle::ClassName()) || LegoWorld::IsA(name);
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