Adjustments to "decomp" language

This commit is contained in:
Christian Semmler
2023-11-28 09:00:57 -05:00
parent 3d48cdede1
commit 1ba3b7f0a7
394 changed files with 1946 additions and 1944 deletions

View File

@@ -3,17 +3,17 @@
#include "legoactor.h"
// VTABLE 0x100d5178
// VTABLE: LEGO1 0x100d5178
class IsleActor : public LegoActor {
public:
// OFFSET: LEGO1 0x1000e660
// FUNCTION: LEGO1 0x1000e660
inline virtual const char* ClassName() const override // vtable+0x0c
{
// 0x100f07dc
return "IsleActor";
}
// OFFSET: LEGO1 0x1000e670
// FUNCTION: LEGO1 0x1000e670
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, IsleActor::ClassName()) || LegoActor::IsA(name);